Guards
About
Play by the 4-heroes team. Defend against the hordes of monsters, plan your moves, improve your abilities. Defeat all the enemies on each level and join the deadly fight with Boss!
Features
The main feature of the game is a unique turn-based battle system. You command the team of 4 heroes, 3 of which are fighting on the front line, while the 4th is recovering health behind the backs of his team-mates. To make a move you need to change positions of any two heroes. If the hero moves from the back line to the front, he uses superattack. For example, the knight is thrilling the land, stunning all the enemies on the line, while the huntress is charging a bow with energy, simultaneously firing arrows in all the enemies.
Features
- An original turn-based battle system
- Eight heroes with unique abilities and battle techique
- А lot of additional skills, a variety of magical items
- An unlimited choice of game tactics
- Additional difficulty levels, which will become a real challenge even for the most experienced strategist
The main feature of the game is a unique turn-based battle system. You command the team of 4 heroes, 3 of which are fighting on the front line, while the 4th is recovering health behind the backs of his team-mates. To make a move you need to change positions of any two heroes. If the hero moves from the back line to the front, he uses superattack. For example, the knight is thrilling the land, stunning all the enemies on the line, while the huntress is charging a bow with energy, simultaneously firing arrows in all the enemies.
System requirements for PC
Minimum:
- OS: Microsoft Windows XP SP3 (32-bt) and newer
- Processor: Pentium or AMD 700mhz
- Memory: 1024 MB RAM
- Graphics: Video Card DX9 128mb
- DirectX: Version 10
- Storage: 263 MB available space
System requirements for Linux
Minimum:
- OS: Ubuntu 12.04+
- Processor: Pentium or AMD 700mhz
- Memory: 1024 MB RAM
- Graphics: Video Card DX9 128mb
- Storage: 400 MB available space
System requirements for macOS
Minimum:
- OS: Mac OS X 10.8 or newer
- Processor: Pentium or AMD 700mhz
- Memory: 1024 MB RAM
- Graphics: Video Card DX9 128mb
- Storage: 263 MB available space
System requirements for Xbox One
System requirements for PlayStation 4
Guards reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
A small turn-based Hero RPG Lane Tower Defense Game with Grinding. Unfortunately, the Reward System is used too massively to Stretch the Game.
The Graphics are nice and Owners of Warstone TD WILL recognize the Units, because this is a Kind Of Precursor. The Developers also still answer Questions in the Steam forum.
Take 4 Heroes (out of a total of 8) into a Battle series (Run).
As with PvZ, the Opponents come to meet you on straight Tracks, on each of the 3 Tracks there is a fighting Hero and the 4th Hero is behind it on the Substitutes "bench.
In each Round you have to swap 2 any Hero with each other, if you bring the Hero into the Game from the Replacement Bench, his Special Attack is activated. That takes some getting used to, but still interesting.
Unfortunately, it is somewhat unbalanced, because one will soon realize that it is most effective to change the Healer in and out again and again.
The 10 small Missions are not freely selectable, but must always be played in a fixed order from the first Mission. As soon as a Hero dies or you interrupt the Game, you have to start a new Run from Mission 1 the next time.
There is no Freely selectable difficulty, but once you get through in normal, there are 2 more. The rising Difficulty And reward system/grinding system do not envisage newcomers creating all Missions in 10 or fewer Runs.
Units can be improved in 2 Ways, with Mithril or with Gold. After Missions within a Run you can buy Unit Improvements with Gold, these Improvements are taken off after the Run.
Between runs, Mithril can permanently improve your Units, but in Repeat runs there's less Mithril. I have grinned in some TD Games as well as the Successor Warstone TD, but to have to repeat all The missions in every Run is annoying.
My preferred 4-man team for the first Degree of difficulty: 1) Healer, since only she heals with her Special Ability, you constantly change her to The Erstazbank and back.
2) Knight, because in most Cases his Special Attack makes him the preferred Alternating Partner of the Healer, in The Boss fight he is the Tank.
3) Dwarf, his random Special Attack is only important in the Fights with the Boss in the last Level, as there the Boss is always hit.
4) Assassinin: Since her Attack can hit several Enemies in her Lane, she is the ideal Addition to the Team.
Conclusion Why do you have to spoof a good Little game through this artificial Stretch?
Because of the boring Grinding, there's a slightly downward-facing thumb.
I paid €1.49n for the Game, you shouldn't spend more.
More Recommendations (mainly Tower Defense Games): http://store.steampowered.com/curator/8896126/