Average Playtime: 1 hour

Gunman Taco Truck

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Gunman Taco Truck has been getting rave reviews!
"Without question, one of, if not the best roguelike game I've ever played."..."Crazy good roguelike, very challenging and extremely fun. Cannot reccomend more highly!" – Steam Review

"Rather than a silly kids’ game, Gunman Taco Truck is a competent action roguelike with some strategy and planning elements thrown in for good measure. Instead of a simple distraction, there is a robust game here that is going to provide quite a challenge, and you’ll see a significant amount of gameplay before you reach the end. There are also decals to collect along the way, and there are various routes that you can take across the country, so expect to spend quite a bit of time with the game if you want to see everything. It can be a bit tedious to have to replay the early parts of the game over and over as you start from scratch each time, but as you progress it feels good to get a bit further. All in all, Gunman Taco Truck is quite fun, and it surprised me with just how much game hides just behind the vibrant, silly surface." – TechRaptorAll Age Gaming gives GMTT a 9/10 rating!Read the review here. A lot of great detail and information about GMTT.TechRaptor gives GMTT a 7.5/10 rating! Labeled "Very Good".Great write-up on TechRaptor!James Batchelor did an interview with Donovan about GMTTRead the full interview here.Gunman Taco Truck was covered in VentureBeatVentureBeat Gunman Taco Truck articleThe Wall Street Journal also covered Gunman Taco TruckWall Street Journal article about coding for kidsmitu has a great photo gallery showing some key moments during Gunman Taco Truck's developmentmitu photo gallery and triviaEven Kotaku covered Gunman Taco Truck appearing on Steam GreenlightKotaku Australia Gunman Taco Truck article


Game's Design Encouraged by Industry Designers

Gunman Taco Truck was designed by Donovan Brathwaite-Romero when he was 9 years old. The game idea was so good that his parents, John and Brenda Romero, decided to make its development a family project. Over 2 years and lots of fun have gone into making Gunman Taco Truck an unforgettable experience, and the realization of Donovan's dream of making a video game. Donovan has been learning how to code for the past 3 years.


About the GameGunman Taco Truck is an action-packed drive across the post-apocalypse United States to reach the safe haven of Winnipeg, Canada, where there are no taco trucks and your family’s taco business can thrive. Getting to the safe towns is hectic but your truck is armed with weapons that blast mutants into taco fillings. In the towns you serve up the mutant scraps to struggling survivors who are more picky than they should be. Use money earned and scrap metal found to upgrade your truck and buy gas and supplies for the trip to the next town.What does this game have?
  • Blasting mutants on the highway to the next sanctuary city
  • Making tacos and enchiladas for the hungry survivors
  • Spending your money to buy condiments and gas to help you get to the next city
  • Spending your scrap to fix or upgrade your taco truck, or buy an even better taco truck
  • Dealing with picky apoco-survivors who want their tacos made perfectly
  • Blowing your last dollar, or piece of scrap, to win big at the slot machine

Gunman Taco Truck features a wide array of weaponry including an M-16, AK-47, RPG, Tommygun, Bazooka, Thompson, Shotgun, Uzi, Grenade Launcher, and Super Shotgun! These guns provide an increasing level of firepower to clear the road ahead. Keep upgrading to push further toward your goal.What is your goal?
Your goal is Winnipeg, Canada, where there are no taco trucks and it's safe from the annihilation of the United States nuclear accident. You will keep your family business alive and show Winnipeg what REAL tacos are all about.Controls
You need a mouse to aim the crosshairs at everything. The keyboard will help you change lanes and launch rockets during the highway scene. The game is mostly controlled with the mouse, however.
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Platforms
Release date
Jan 28, 2017
Developer
Romero Games Ltd.
Publisher
Romero Games Ltd.
Age rating
13+ Teen
Website
http://gunmantacotruck.com
System requirements for iOS
iPad 2 Wifi, iPad 2 3G, iPhone 4S, iPad Third Gen, iPad Third Gen 4G, iPhone 5, iPod Touch Fifth Gen, iPad Fourth Gen, iPad Fourth Gen 4G, iPad Mini, iPad Mini 4G, iPhone 5c, iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2
System requirements for macOS
Minimum:
  • OS: Mavericks 10.10
  • Processor: Intel
  • Memory: 100 MB RAM
  • Storage: 100 MB available space
Recommended:
  • OS: Sierra 10.12
  • Processor: Intel
  • Memory: 200 MB RAM
  • Storage: 100 MB available space
System requirements for PC
Minimum:
  • OS: Windows 7
  • Processor: Intel i5
  • Memory: 100 MB RAM
  • Storage: 100 MB available space
Recommended:
  • OS: Windows 10
  • Processor: Intel i7
  • Memory: 200 MB RAM
  • Storage: 100 MB available space
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Last Modified: Apr 22, 2019
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Translated by
Microsoft from Russian
Toy from J. Romero, yes, but I will immediately ask you to lower the waiting bar, because the game came to us with proud mobile platforms with all the ensuing. In short, it's a pretty fun little thing with good playability and addictive gameplay. Cool (do not like this word, but here it is the most suitable) design and fun music attached, as well as there is a rather strange balance and hemo Rroy at high levels of difficulty. General Impressions and memories: After several non-obvious losses on the Normal (bug with black screen and bug with the non-performing quest for transportation), moved to Easy and was able to learn the fun of the game. Oddly enough, it was much more interesting to cook tacos than to drive on the wastelands and loudly to throw out the machine-grenade launchers. This is because the complexity and variety of recipes increases, capricious buyers are added, and events on the road no longer becomes. Events, in general, only two: either we destroy all living without problems, or all living without problems destroys us. If you have not invested in the pumping in time, then each subsequent raid in the neighboring city can cost you life. Bosses It concerns only partly, as some still it is possible to overcome dexterity of hands, what I can not tell about the final opponent. It is Possible to win it, not pumping the van to the maximum-a riddle. All this in the end leaves a rather blurred impression of the "combat" part of the game. Like in front of US shoot-em-up, a genre that is difficult to make bad, but in Gunman Taco Truck it is so simple and ugly, that all this agitator on the screen begins to tire. Especially If you buy a "vacuum cleaner" for automatic absorption of the luta-a thing useful, but killing all the intensity of passions. The "peaceful" part, as I wrote above, with the gameplay is fine. It is similar to what we have seen in Papers, please, but essentially its much simpler: we have taco recipes and a certain amount of ingredients for making. Visitors know all the recipes on the tooth, so you have to reproduce exactly the taco that the client asks. Not enough ingredients or mistaken? Don't get the money and lose the client. Do you have proper inventory and are not mistaken in cooking? Grow Rich and go to a brighter future. Everything is simple and understandable. We are faced with the task and solve it, it is easy to train memory and speed of thinking, that's all. There is no need For a more unpretentious head. In General, despite my claims and some bugs, I can recommend the game to familiarize. I will Give only one warning: if you do not like how it is drawn and how it sounds, you should not even touch, because in this case the pros of the game would be very little. THIS MAY BE IMPORTANT: At the time of publication of the text (14.08.2017), the code cannot be unlocked; No cards.
Translated by
Microsoft from Spain
A great game, varied and fun. The Artistic section is brutally funny. The only thing that fails is that when you press the button to see an ad and win gold tickets does not work. The Truth Esq is a simple idea but tremendously effective and funny. A 10 champion
Translated by
Microsoft from Deutsch
The Game has potential but starting all over again every Time you die is really annoying, and also that the Tracks don't get any easier when you've been there already (which would be realistic) annoying. Besides, from one Point you can only really keep the Fun of the Game by Paying, and when you die everything you paid for is gone ...
Translated by
Microsoft from Italian
Sometime is just impossibile to reach the end of the game by your own bare hands and skills. Awesome dialogues, hilarious also. Good nostalgic old graphic. But the more you progress the more you realize that you need to pay unless you struggle going forward or backward ten thousand times to earn 10$ when gas costs God-knows-how-much. Still 4 stars. Nothing much expected by a kid
Translated by
Microsoft from Deutsch
Unfortunately not particularly convincing, because the Gameplay for the Touchscreen control Model is too heavy and the Permadeath quickly takes away the Motivation to do it all over again. The unclear Availability of Ingredients also makes it more of a game of luck than a Game of skill. All in all, for a smartphone game, too many moving parts and the Prospect of being able to upgrade almost only by In-app purchases does not convince me at all. Too bad for the Idea.
Translated by
Microsoft from Spain
Donovan hasn't made the game. He's been made by programmers and his father following Donovan's instructions. It Is as if I write a story that I ask my son, who does not know how to write, to tell me. There is No lack of merit, but a 12-year-old cannot develop a game because they need graphic designers, analysts, programmers and finally commercials who know how to sell. But come on, it did not take away merit as the beloved by all Steve Jobs, like Donovan: No idea of programming, no idea of design, no idea to sell... No idea what people want... (A super expensive machine that can not expand without opening by a user and can not do anything the day you buy...) That Apple has triumphed has not been thanks to him but to his people who did very well what he demanded. And Eye, I repeat, does not lack merit. To succeed a person like them need the great luck of having an army of slaves to which they are only interested in their salary.
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