Gunpowder reviews

Translated by
Microsoft from Deutsch
Place the Black Powder in such a way that the Fire explodes all Barrels from the Fire pit. Complement the more than 150 Levels as quickly as possible and compete with other Players. It is important not only to make Barrels explode, but also to use helpful Objects, such as Cannons. But it's all about reaching 3 Piggy Banks and the Treasure Chest in as fast a time as possible. Visually, the Game leaves nothing to be desired And is medically playable Even with Mouse-control. Still, I'm a little wonder about the Game system. As soon as the Level starts, the Time also starts and it is important to immediately find the best Connections possible. I would have liked the Time to start counting only when the Fire Pit has been activated and so you have more Time to think about how to solve the Level in the best possible way. So we are now forced to just get started and then repeat the Live until a good Result has been achieved. Since barrels have to be inserted into the Game via Mouse at some Levels and these are pulled into the Playing field by stopped left Mousebutton, so the fastest Time can only depend on how fast I work with the Mouse. I don't like That that that much. This is probably because the Game was programmed for Touchpad and the Mouse is simply not ideal for that. There would have been the Idea of measuring the Time after the Duration of the Lung more suitable. However, As all Players struggle with the same Problem, it remains fair, of course. For this Reason Thumbs up, because I like the Game idea in itself and the Graphics are suitable.
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Translated by
Microsoft from French
Product received for free I was hoping by playing this game to be able to blow my steam by blowing up a lot of stuff. Unfortunately, this game quickly disappointed me. All the fun I felt was ruined by several factors. The one who to my surprise me the most disturbed is the soundtrack. The game contains about 4 different sound tracks with a duration of just under a minute each. When a track ends, the same starts again in a loop... on several tables. Even if you love Western style music, I have the sweet impression that the soundtrack will break your dreams of desert scum. Not being a great amateur of the genre, I could just cut the volume. To add to the repetition effect of the music, the mechanics of the game is itself very simple and repetitive. The advantage is that it is not complicated to understand. The disadvantage is that I got bored quickly. Last point that I dislike, the puzzles to solve to reach the apotheosis of fire and powder were increasingly difficult. The difficulty curve seems to me reasonable, but I felt like I fell a bit in the phenomenon of the "water park": 3 seconds of fun for 1 to 5 minutes of reflection and trial error with the music looping back background. In summary, I had fun in Chapter 1 until half of the 3. After the redundancy took the step. In defense of the game, the graphics seem to me correct. There are no major bugs. The story is in my opinion well thought out and well brought to the player. This game is far from my typical video game universe. So I don't consider myself a player targeted by the designers. It was a discovery for me and the experience just didn't rain.
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