Average Playtime: 4 hours

Guns, Gore and Cannoli 2

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About

Welcome to the 1940’s. Europe is being torn apart by the war, the USA is preparing for battle and the mob does business as usual. Only this time they went to far, even for Vinnie’s standards. Prepare yourself to go to war after you make a shocking discovery about what actually happened during the end-stage of the Thugtown Massacre from Guns, Gore & Cannoli 1. "Just when you thought you were out, we’re pulling you back in!" Story 1944, the war in Europe is entering it’s final stage. 15 years have passed since Vinnie survived the Thugtown Massacre. But now, some loose ends start crawling out of the past, dragging Vinnie as far as the European battlefield of World War 2. Find out who is chasing Vinnie around like a dog, turning all his friends into foes. KEY FEATURES: Guns, Gore & Cannoli 2 continues the rich, engaging gangster story of the first game and includes all the fast paced action you’ve come to love, we made the best even better, with: Upgraded character mobility Vinnie has received a massive upgrade in his mobility features. 360 aiming, double jumping, kicking, jump-kicking, dodge rolls, somersaults, dual guns and a weapon wheel. Campaign mode Guns, Gore & Cannoli 2 features a full single or multiplayer campaign mode, packed with action, humor and animated cutscenes. Rich environments We pushed our artists to the limits to produce the best immersive, atmospheric backgrounds, smoothest animations, and coolest special effects, setting a new benchmark for 2D games. Look for opportunities to bring down walls, explode barrels, drop crates on top of enemies, blow up cars and even kick your enemies through doors. Enjoy watching the corpses of your enemies fly through the air like ragdolls after you blast them away with your rocket launcher. Immersive world and period Walk around in the European battlefields of World War 2. Every level of Guns, Gore & Cannoli breathes the 1940’s. Every inch of the game is like a picture straight from the second World War era. The cars, the furniture, the speakeasy clubs, the music, the propaganda posters, the streets and the weaponry reflect the turbulent time that the 1940’s were. Online and local Co-op mode You don’t want to die alone in the trenches? Well round up a platoon of 4 players and get blasting. Play as Vinnie in the solo campaign, or have up to three friends jump in at any time to play together while fighting through hordes of Nazis, zombies, monster, gangsters, cops, soldiers, tanks, submarines... in this all-new and incredibly fun arcade-style co-op action game. Teamwork is essential to surviving waves of enemy goons. Humor ‘War is hell’ unless you are Vinnie Cannoli and you turn every problem into a cynical joke, blurting out one-liners and snappy comments after a nice, juicy kill. Guns, Gore & Cannoli 2 will be a fun experience, not only to play but also to watch. Funny one-liners, screaming deaths, comical dialogs and hilarious enemies make you play this violent kill-simulator with a smirky grin on your face.
Release date
Aug 2, 2018
Developer
Claeys Brothers
,
Crazy Monkey Studios
,
CRAZY MONKEY STUDIOS BVBA
Publisher
Crazy Monkey Studios, Crazy Monkey
Age rating
Not rated
Website
http://gunsgorecannoli2.com

System requirements for macOS

Minimum:
  • OS: Lion (OSX 10.7.X)
  • Processor: 2.0 GHz Intel
  • Memory: 4 GB RAM
  • Graphics: NVidia or ATI graphics card
  • Storage: 2 GB available space

System requirements for PC

Minimum:
  • OS: Windows Vista/Windows 7/Windows 8
  • Processor: 1.7+ GHz or better
  • Memory: 4 GB RAM
  • Graphics: Radeon HD5450 or better; 256 MB or higher
  • DirectX: Version 9.0c
  • Storage: 2 GB available space
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Last Modified: Sep 17, 2019

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Guns, Gore and Cannoli 2 reviews and comments

Translated by
Microsoft from Deutsch
Product overview of Guns, Gore & Cannoli 2 From Crazy Monkey Studios Unlike around the first Part, GGC2 has added another Tracker here, reading out Player data every Second To Third-party Vendors. Google Analytics Process: ggc2:6616 Method: POST Url: HTTP://WWW.GOOGLE-ANALYTICS.COM/COLLECT HTTP/1.1 User Agent: Mozilla/5.0 (Windows NT 10; WOW64) Example: Vaque 1&Tidwn UA-26276791-18&cidt-ups xxxxxxx&taries screenview&cdphone-level-WarehousePart1&an=GGC2&av=release_1.0.4&ul=de&z=1889389733 tracking Pixel Details: FORMAT: GIF, 35 bytes, 1w x 1h, Global Color Table: 2 colors explanation of Variables v = Protocol version tid = Google Analytics Account-In the Case UA-26272791-1 is assigned to the Domains "crazymonkeystudios.com" and "gunsgorecannoli.com," Cid = ClientID Identification (e.g. SteamID or as coded generic) t = Tracking Method (Event) ec = event type (hole System Data of the User) ea = event action (used DPI, Graphics memory, Processor, etc.) ev = Event value (e.g. in Conjunction with DPI: Value 96) ni = Declared Hit as non-interactive to = Program name (GGC2) av = program version (1.0.4) ul = Voice Settings of the Users sr = Used Resolution in the Game cd = Screen name (e.g. main Menu (E.g. MainMenu, level-cutscene, Level-WarehousePart1)) qt = Wait Time (to collect Offline data) | Value here at 11838 z = Cache Buster As can be seen on an obrigged URl, not much fits in, so the Service rushes in The Background During game Initialization and then with every Action of the Player with updated data spam-like and renews itself with Various Variables. A few Examples are in the list above. Based on this, it is possible to follow player actions (ev, ea, ec, cd) step by Step. Unity3D Method: POST Urls: Cdp.cloud.unity3d.com, api.uca.cloud.unity3d.com, config.uca.cloud.unity3d.com User Agent: UnityPlayer/5.6.2f1 (http://unity3d.com) Used Unity License: Advanced Pro Condified "Standard" Records of Unity collected by Player Be. AppID, unique User/Sessionid to track and identify the player, Device ID, Device Info, Operating System 64/32 Bit, product version, Motherboard, device name (indicated by the user When Installing the Operating system), processor/GHZ, Nets used, Clock Frequency, Ram, Vram, resolution, Dpi, Language, sensors, graphics Carte/Manufacturer/DirectXLevel, Shader, GFX-Api/Textureinfos/Flags/Cubemaps etc. This Service, too, rushes through in a Tour ... [04.06 17:05:09] ggc2.exe * 64-cdp.cloud.unity3d.com:443 open [04.06 17:05:10] ggc2.exe * 64-cdp.cloud.unity3d.com:443 close, 1664 bytes (1.62 KB) sent, 3701 bytes (3.61 KB), received lifetime 00:01 [04.06 17:05:12] ggc2.exe * 64-api.uca.cloud.unity3d.com:443 open [ 04.06 17:05:13] ggc2.exe * 64-api.uca.cloud.unity3d.com:443 close, 1607 bytes (1.56 KB) sent, 3701 bytes (3.61 KB) Received, lifetime 00:01 conclusion Unlike the first Part, a second Service was added here. There are no Hints about Analytics again. Likewise, the Optionality is lacking and processed again by Third-party Providers ... Even if the Developer Studio may have Access to it. Block of these Addresses is therefore recommended before the Start of The game via hosts or at DNS level. And who knows ... Maybe there is also a third Tracker in the third Part;] Until then, have Fun with this "Metal Slug" ^^
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The game is stupid. The game is short. It is hard to enjoy such stupid AND short games.
Well made and fun to play. Kick and humiliate dead bodies! The gore is fun and satisying. The guns are good. An basically the title is very self-explainable. If you love gore and guns, get it.
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