gVerse (itch)
About
THIS GAME IS INDEVELOPMENT
Yeah, yeah... Just another full-time employee spending Saturdays doing hobbies like this. Who knows if this game will ever be finished...
-Introduction-
gKingdom is in the brink of destruction from invading monsters, just when a strange demon appeared before the king. To save his people, they made a pact that the demon will do all in his power to prevent the fall of gKingdom, in exchange for the souls of the entire royal family. The demon knows that the destruction of the kingdom is inevitable, but has managed to undo everything that has happened days before the invasion, trapping everyone within the time loop...
-Mechanics-
Castle is under siege by monsters! The last line of defense has fallen, and the only way to protect the castle by hiring battle maidens (though we knew they're just some teenage girls with nothing better to do). Deploy them to strategic places and they'll be kicking monsters in no time (if they manage to survive, that is). Once a single monster gets past through the gates, it's all over (or should I say, the timeline gets back to day 1, preventing the fall of gKingdom).
-Features-
- Hire Battle Maidens to aid you in protecting the castle! No Battle maidens are the same, both in looks and in capabilities!
- Job change on Lvl ten! Your battle Maidens, after harsh days outside the castle, is now ready to take on a new specialty! Over ten default classes to discover. Battle Maidens also change Jobs at Lvl 25, and then on Lvl 50, based on how they fare in their current specialty, all unlockable!
- Game Upgrades using Void Diamonds! Chance to collect Void Diamonds when defeating enemies. Next time you start your next time loop, consider using these in the shop to upgrade your gaming experience and unlock more features and character jobs!
- sdfdsfds
Todo:
- Add monster objectives (where's the castle gate? None. Yes, the very reason to get a 'game over' is nowhere to be found, yet...)
- Do something with the shitty logo of gVerse (not much of a designer myself)
- Change the way to view stats of characters and monsters
- Weapon sprites (maidens showing their arms out and charging at monsters were pretty lame; adding weapons based on their job might do the trick)
- Skills (all they do is bump and punch each other)
- Game balance (it takes hours, and even days, just to get a single maiden to Lvl 50)
- Sounds (wrong decision to use framework not made for game development; gotta live with it for now...)