h3engine allows exploring hyperbolic 3-space, from the inside; the space is discretized using an icosahedral lattice. For Ludum Dare #35 (shapeshifting), we put our engine to the test and built h3ss: shape shifting in hyperbolic 3-space. Since then we have been continuing work and have a new build for the Intel Level Up gamedev contest.
Push and pull the icosahedra around the space to cover all sockets and special configurations that will allow the 'life-like' update rules to wipe out the remaining cells. An 'off' cell with three neighbours will become 'on' and an 'on' cell with three or more neighbours will become 'off'.
Please checkout our website wboqm.com, sign up for our mailing list there or just follow us on twitter @wboqm.
By popular request, a walkthrough (for LD35 build) is available here.