Average Playtime: 1 hour

Hack 'n' Slash

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About

Hack 'n' Slash is a top-down action game created by Double Fine Productions.

Plot

The head wizard of the village where Alice lives in mandates everyone to stay inside their homes, the village's armory begins to make weapons that nobody is allowed to carry and the people who try to figure out what is going out get killed. You do not buy that these laws were made for your protection. Alice gets out of her house and goes on to unravel the mystery.

Gameplay

Hack 'n' Slash takes the word Hack seriously, as the players can literally hack the game's world using their USB Sword. The players use the sword to defeat the enemies met in dungeons or the village. The sword can also be used to interact with any in-game object that has a USB port. Sometime later into the game, the players can alter the behavior of their enemies by using the sword.

The main protagonist also gets a hold of the Third Eye Hat (an homage to internet slang), which is used to access a debugging console. This console was used by Double Fine themselves. It allows the players to peek into the containers, or examine the code to figure out what they have to do next. The players can even adjust the in-game clock which affects the flow of the game's time.

A character progression system is present in the game as the players can find books on various aspects of the game, which later allows the players to hack more and more in-game objects.

Platforms
Metascore
73
Release date
Developer
Double Fine Productions
Publisher
Double Fine Productions
Age rating
Not rated
Website
http://www.hacknslashthegame.com/

System requirements for Linux

Minimum:
  • OS: Ubuntu 12.04 LTS
  • Processor: 1.7 GHz Dual Core
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce GTX 260, ATI Radeon 4870 HD, Intel HD 4000, or equivalent card with at least 512 MB VRAM
  • Storage: 3 GB available space
  • Additional Notes: Must have OpenGL 3 with GLSL version 1.3
Recommended:
  • OS: Ubuntu 12.04 LTS or higher
  • Processor: Intel Core 2 Duo at 2.2 GHz, AMD Athlon 64 2.2Ghz
  • Memory: 3 GB RAM
  • Graphics: NVIDIA GeForce GTX 460, AMD Radeon HD 6850
  • Storage: 3 GB available space
  • Additional Notes: Must have OpenGL 3 with GLSL version 1.3. Some users may need to disable Steam overlay.

System requirements for macOS

Minimum:
  • OS: Snow Leopard 10.6.8 or later
  • Processor: Intel Core Duo
  • Memory: 2 GB RAM
  • Graphics: ATI Radeon HD 4850, NVIDIA GeForce GT 120, Intel HD 3000, or equivalent card with at least 512 MB VRAM
  • Storage: 3 GB available space
  • Additional Notes: Must have OpenGL 3 with GLSL version 1.3
Recommended:
  • OS: Lion 10.7.X
  • Processor: Intel Core i series processor
  • Memory: 4 GB RAM
  • Graphics: AMD Radeon HD 6770, NVIDIA GeForce GTX 460
  • Storage: 3 GB available space
  • Sound Card: Compatible Sound Card
  • Additional Notes: Must have OpenGL 3 with GLSL version 1.3. Some users may need to disable Steam overlay.

System requirements for PC

Minimum:
  • OS: Windows XP Service Pack 3
  • Processor: 1.7 GHz Dual Core
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce GTX 260, ATI Radeon 4870 HD, Intel HD 3000, or equivalent card with at least 512 MB VRAM
  • DirectX: Version 9.0
  • Storage: 3 GB available space
  • Sound Card: DirectX Compatible Sound Card
  • Additional Notes: Must have OpenGL 3 with GLSL version 1.3
Recommended:
  • OS: Windows 7
  • Processor: Intel Core 2 Duo at 2.2 GHz, AMD Athlon 64 2.2Ghz
  • Memory: 3 GB RAM
  • Graphics: NVIDIA GeForce GTX 460, AMD Radeon HD 6850
  • DirectX: Version 11
  • Storage: 3 GB available space
  • Sound Card: DirectX Compatible Sound Card
  • Additional Notes: Must have OpenGL 3 with GLSL version 1.3. Some users may need to disable Steam overlay.
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Last Modified: Sep 17, 2019

Where to buy

Steam

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Hack 'n' Slash reviews and comments

Translated by
Microsoft from French
The concept of this game is very interesting, it allows to better understand the mechanisms governing the creation of game gameplay, and what is more enjoyable than having this almost omnipotent impression to be able to control the entire rules governing the World. Small downside for the freedom granted to the players, some files give the impression that a flicking pourrat destroy the pile of dominoes on which the game rests (especially in the library), and some immense files are simply rowing animation and make the game unplayable temporarily.
Translated by
Microsoft from French
What gigantèsque gachis, the game was leaving so well, but as in many games, instead of using intelligent simple mechanics to get well-dosed puzzles, he chooses to give you a big mandale in the face by introducing something far too complex for a non-Insider. I feel that it takes programming notions to understand the puzzles, because from a moment on, I had no idea what to do. In addition, the game being entirely in English, it does not help when you finally need a precise explanation.
Translated by
Microsoft from French
This game is rather friendly, a unique gameplay and original puzzles. The difficulty and complexity are growing, and wealth is one of its great strengths: never two puzzles are identical, and there are often several ways to solve puzzles. But (because there is a big but), the game has some important flaws. Already, it is far from being any public. People who have never coded will not be able to go further than Act 3 (out of 5, it is still a shame). Even if the game tries to popularize the operation of the programming, it is not really successful and it is better to have already coded to progress effectively. Second big flaw (and this for everyone this time), the player is never well guided. From the beginning of the game, it is left unawares, without vriament know what to do. The only solution is to wander around to find something to do. And this defect is repeated several times in the adventure. It's not very annoying when the puzzles are simple, but towards the end it's very disturbing. I did not finish the game for this: at the beginning of Act 5, we find ourselves in a room with code files from everywhere (thirty it seems to me) without knowing what to do with it. I didn't want to type in review 1000 lines of code (because no, it's not funny to read 1000 lines without knowing what to look for in), and so stopped there. This, plus a few little bugs, is a little bit of a game experience, and it's a shame because the title had everything to be a great game. Finally, it's still an inch in the air for the idea, and that I laughed well, even without going to the end.
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