Hack 'n' Slash reviews

Translated by
Microsoft from French
The concept of this game is very interesting, it allows to better understand the mechanisms governing the creation of game gameplay, and what is more enjoyable than having this almost omnipotent impression to be able to control the entire rules governing the World. Small downside for the freedom granted to the players, some files give the impression that a flicking pourrat destroy the pile of dominoes on which the game rests (especially in the library), and some immense files are simply rowing animation and make the game unplayable temporarily.
Translated by
Microsoft from French
What gigantèsque gachis, the game was leaving so well, but as in many games, instead of using intelligent simple mechanics to get well-dosed puzzles, he chooses to give you a big mandale in the face by introducing something far too complex for a non-Insider. I feel that it takes programming notions to understand the puzzles, because from a moment on, I had no idea what to do. In addition, the game being entirely in English, it does not help when you finally need a precise explanation.
Translated by
Microsoft from French
This game is rather friendly, a unique gameplay and original puzzles. The difficulty and complexity are growing, and wealth is one of its great strengths: never two puzzles are identical, and there are often several ways to solve puzzles. But (because there is a big but), the game has some important flaws. Already, it is far from being any public. People who have never coded will not be able to go further than Act 3 (out of 5, it is still a shame). Even if the game tries to popularize the operation of the programming, it is not really successful and it is better to have already coded to progress effectively. Second big flaw (and this for everyone this time), the player is never well guided. From the beginning of the game, it is left unawares, without vriament know what to do. The only solution is to wander around to find something to do. And this defect is repeated several times in the adventure. It's not very annoying when the puzzles are simple, but towards the end it's very disturbing. I did not finish the game for this: at the beginning of Act 5, we find ourselves in a room with code files from everywhere (thirty it seems to me) without knowing what to do with it. I didn't want to type in review 1000 lines of code (because no, it's not funny to read 1000 lines without knowing what to look for in), and so stopped there. This, plus a few little bugs, is a little bit of a game experience, and it's a shame because the title had everything to be a great game. Finally, it's still an inch in the air for the idea, and that I laughed well, even without going to the end.
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