Halls of the Mountain King
About
This project is an ongoing effort in developing a sight-based real-time pixel art dungeon crawler. The pillars of the experience are Exploration, Light, Pursuit, Maze. It is a semi-hardcore game aimed at average and experienced players.
The entirety of the development is handled by a team of three (a programmer, a designer, and a composer), otherwise engaged in full-time jobs. The current state has been reached in less than half a year of sporadic work.
While most visual assets are original work, some are still placeholders. We are aware of some balancing and technical issues and limitations, but will welcome any feedback.