Hanse - The Hanseatic League reviews

Translated by
Microsoft from Deutsch
Actually I was looking forward to this Game, there were some cool Approaches and the Gameplay of Writing Bull Looked ok, but unfortunately I can't recommend dsa Game not/yet. When I tried, I hoped to discover an Early Acces area above the buy sign, unfortunately not, although it would probably be appropriate. The Tutorial Could well have used a Reader, after all, there is really a Lot of Text. The Control is partly intuitive, but the 3D possibility could have been saved, I didn't miss that with Patritzier. I want to act and not enjoy a nice View or anything like that ... And then not from all Sides. For that, a little more Polish would have done good with the menu windows, both visually and in terms of content. This Game asks grade to be compared to Patricians afterwards, so I do. With Patritzier, you can see at a Glance: All The Items you can trade with, for each the individual price that the City you are grade to, a very simple Representation of whether there is much or little of it in stock and how much you are in Store for the selected one. Quantity will get. At Hanse you want: The Unit price you get, the Price the city charges and whether you will make a Profit with it. I am therefore missing: The intuitively understandable bar How much I get from what for what price. Whether I make a profit Or not I should know for myself, after all, I bought the Stuff beforehand. This Ad would be obsolete if I could see without the Tool Tip what I paid for it in average and what I get for each one. The Bar for setting the Quantity has actually succeeded very well, unfortunately it stops at 100 and is not exponential as with Patricians, which would also be ok if I then got to show how much I get for the 34 Pieces of a Commodity, No, The Single Price and the Profit of the g An Interest amount and if you want to know what Average to have paid is not enough a Glance, no you have to drive with the Mouse over every single good And wait until a Window opens in which your Average stands ... OK, enough of the Trade, although there would still be a lot to say. Let's Get to the Combat System, a Round-based agony ... The Idea behind it is ... Ok ... But either not well thought or not well implemented. I don't quite understand when it's my turn, when it's my opponent, what moves I can perform per Lap, and so on and so on. Who thinks the Tutorial helps you fight the sound, yes ... no... Although it explains the basic ideas, it can't really bring the whole thing close to you-again, a Speaker with clocked Lights up or so would have. Well done, stat of which one reads through, does something and hopes it might be right. And now a small size to the Interface: WHY? Why can't I move the tutorial window or any other Windows? No, they are always on top of each other, so that I have to close all The windows little by little in order to be able to close the bottom only to look where I open the Windows all again ... The Filter System of the Goods is good, especially if I have the many imagination that exist, but then I still lack this damn overmixed over all The goods in the Sales Window, if everyone could be seen in this Window I would understand the Filter, so unfortunately it is absolutely Superfluous... The Coats of arms of the Cities are unfortunately absolutely over-diemated and really have no Reason to be visible. Small Coats of arms that grow big if I put there or the same Would still be understandable, but zoom out and you see virtually no more Water ... There are Cities everywhere-not that I had what happened To cities, I was delighted with the Crowd and the possible Amount in America-no, I didn't do to America. I can understand when you say as a Developer: We don't want to make a Copy of Patricians. I didn't expect that either, otherwise I wouldn't have been so pleased when I heard about another Game that went in a similar Direction. I was curious about the Variety of Raw Materials, would have been looking Forward to big Trade and Production Chains, to naval battles and Discoveries, to exotic Routes and politics with the Princes and and, but unfortunately, the Beginning does not even encourage a Year in the Game. To graduate ... I also lack ALL The Possibilities to play the game with Shortvuts E.g. the Keyboard, and you should be able to close a Window with AN intuitive way via ESC. What a pity!
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