Hanse - The Hanseatic League

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In "Hanse - The Hanseatic League" you play an aspiring merchant in 15th century Europe. Your goal is to hold together and expand the trading guild of the Hanseatic League – a once powerful city union that is now fighting for its position among five other ambitious guilds. You travel to over 20 cities all across Europe in the name of the illustrious Hanse, trade goods, expand your own fleet of ships and establish diplomatic relations. You will even get the opportunity to explore North America and lead the early European settlements to greatness through business and diplomacy. Trade with over 100 different goods and help the Hanse achieve untold power and riches. Secure the support of political allies through strategic marriages and thus establish a successful merchant dynasty of your own. Come out on top in the competition among the traders and secure yourself a place in the history of the Hanse! Trade more than 100 goods between 38 cities on two continents (Europe and North-America) Choose between different historical ship types and trade either manually or with self-designed, automatic trading routes Special events such as the outbreak of diseases or fires ensure a dynamic, varied game world Fight enemy ship convoys and pirates in turn-based battles Marry strategically to secure the support of key political allies and create your own dynasty of successful merchants
Release date
Apr 30, 2018
Linked Dimensions
Assemble Entertainment
Age rating
Not rated

System requirements for macOS

  • Requires a 64-bit processor and operating system
  • OS: macOS Sierra 10.12.6
  • Processor: Intel i3 4rd Generation 3.5GHz, AMD A8 3.5GHz
  • Memory: 8 GB RAM
  • Graphics: DirectX-11-Modell 2 GB
  • Storage: 2 GB available space
  • Requires a 64-bit processor and operating system

System requirements for PC

  • Requires a 64-bit processor and operating system
  • OS: 64-bit Windows 7
  • Processor: Intel i3 4 x 2.4 GHz / AMD Athlon X2 3.0 GHz
  • Memory: 4 GB RAM
  • Graphics: DirectX9 Compatible ATI Radeon HD 3870 / NVIDIA 8800 GT
  • DirectX: Version 9.0c
  • Storage: 2 GB available space
  • Requires a 64-bit processor and operating system
  • OS: 64-bit Windows 7, Windows 8.1, Windows 10
  • Processor: Intel i5-4690K / AMD Ryzen 5 1600X
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTX 960 / AMD R9 290
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Last Modified: Aug 28, 2019

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Hanse - The Hanseatic League reviews and comments

Translated by
Microsoft from Deutsch
Actually I was looking forward to this Game, there were some cool Approaches and the Gameplay of Writing Bull Looked ok, but unfortunately I can't recommend dsa Game not/yet. When I tried, I hoped to discover an Early Acces area above the buy sign, unfortunately not, although it would probably be appropriate. The Tutorial Could well have used a Reader, after all, there is really a Lot of Text. The Control is partly intuitive, but the 3D possibility could have been saved, I didn't miss that with Patritzier. I want to act and not enjoy a nice View or anything like that ... And then not from all Sides. For that, a little more Polish would have done good with the menu windows, both visually and in terms of content. This Game asks grade to be compared to Patricians afterwards, so I do. With Patritzier, you can see at a Glance: All The Items you can trade with, for each the individual price that the City you are grade to, a very simple Representation of whether there is much or little of it in stock and how much you are in Store for the selected one. Quantity will get. At Hanse you want: The Unit price you get, the Price the city charges and whether you will make a Profit with it. I am therefore missing: The intuitively understandable bar How much I get from what for what price. Whether I make a profit Or not I should know for myself, after all, I bought the Stuff beforehand. This Ad would be obsolete if I could see without the Tool Tip what I paid for it in average and what I get for each one. The Bar for setting the Quantity has actually succeeded very well, unfortunately it stops at 100 and is not exponential as with Patricians, which would also be ok if I then got to show how much I get for the 34 Pieces of a Commodity, No, The Single Price and the Profit of the g An Interest amount and if you want to know what Average to have paid is not enough a Glance, no you have to drive with the Mouse over every single good And wait until a Window opens in which your Average stands ... OK, enough of the Trade, although there would still be a lot to say. Let's Get to the Combat System, a Round-based agony ... The Idea behind it is ... Ok ... But either not well thought or not well implemented. I don't quite understand when it's my turn, when it's my opponent, what moves I can perform per Lap, and so on and so on. Who thinks the Tutorial helps you fight the sound, yes ... no... Although it explains the basic ideas, it can't really bring the whole thing close to you-again, a Speaker with clocked Lights up or so would have. Well done, stat of which one reads through, does something and hopes it might be right. And now a small size to the Interface: WHY? Why can't I move the tutorial window or any other Windows? No, they are always on top of each other, so that I have to close all The windows little by little in order to be able to close the bottom only to look where I open the Windows all again ... The Filter System of the Goods is good, especially if I have the many imagination that exist, but then I still lack this damn overmixed over all The goods in the Sales Window, if everyone could be seen in this Window I would understand the Filter, so unfortunately it is absolutely Superfluous... The Coats of arms of the Cities are unfortunately absolutely over-diemated and really have no Reason to be visible. Small Coats of arms that grow big if I put there or the same Would still be understandable, but zoom out and you see virtually no more Water ... There are Cities everywhere-not that I had what happened To cities, I was delighted with the Crowd and the possible Amount in America-no, I didn't do to America. I can understand when you say as a Developer: We don't want to make a Copy of Patricians. I didn't expect that either, otherwise I wouldn't have been so pleased when I heard about another Game that went in a similar Direction. I was curious about the Variety of Raw Materials, would have been looking Forward to big Trade and Production Chains, to naval battles and Discoveries, to exotic Routes and politics with the Princes and and, but unfortunately, the Beginning does not even encourage a Year in the Game. To graduate ... I also lack ALL The Possibilities to play the game with Shortvuts E.g. the Keyboard, and you should be able to close a Window with AN intuitive way via ESC. What a pity!
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