Hardland reviews

Translated by
Microsoft from Deutsch
Early Access Review I like Hardland. Just tangled it up very briefly. It reminds Me a little of Zelda. I would perhaps like to see even more crafting and minigames-as is the case in zelda, such as arc target shooting or betting fishing and Something like that. The coolest thing would be to build your own Kingdom. Not like in an Ark or something. Perhaps more simplified and above all it would be cool if you can then choose your Own inhabitants and convince you to move into your Castle. It would also be cool if you can just choose whether it would become a Royal Castle or a small Farm or something ... Then clear ... More Bosses who might leave Trophies or something, you could then put them in their rooms or hang them as embellishments ... zb I kill a Bear and have it stuffed out and then can put it in my Castle. Or a Head of a Boss over the Fireplace or if you have special Weapons to hang these on the Wall. So no system a la Fallout 4 But more like Skyrim Heathstone ... That would be really nice. Otherwise, I really like the World and the Graphics
Translated by
Microsoft from Deutsch
Early Access Review Hardland can be partly recommended, it will definitely not please everyone, I'm sure, but the Developers have already achieved what they wanted at this Stage of early access. A damn strong RPG. The First thing you could notice when you start the Game is that you are only guided relatively low through the Game. This, of course, gives one freedom, on the Other hand, of course, may not please others so much, it is in The eye of the Beholder. The Graphics are really top, no complains here. Of course, the graphic style doesn't have to please everyone, but that's a Matter Of taste Again. The already relatively diverse Environments (Forest, Winter, Dungeon, Etc.) are wonderfully suited for Exploring and sometimes you are rewarded if you look behind hidden corners. What I Think is still very much worth improving so far is the Inventory that is filling up quickly and at some point it becomes a bit confusing. It is Also annoying that you have to put something out of your Inventory in order to heal yourself again and again. Especially when you don't have Potions and you have to heal yourself with Food, that can get more digestive and annoying. The Missions you get, which are not so many yet, are not very diverse either, most of the time you have to collect something and get Money for it, but these Missions can be repeated again and again, which makes them a good Way to raise Money. There are some Exceptions, the first Missions are a little better. If you wear a Mask and a Helmet at the same time, they are in each other, which of course is not quite as realistic. There is no character creation and furthermore you can not adjust your Own Character in any skill Points or Anything like that, the Levels happen automatically and you get something more HP and you get heeded, the RPG share is mainly made by the Very diverse arms and Weapon Adjustment. All in All, I'm looking forward to how the Game is still shaping up. Of course, Hardland isn't perfect yet, but a Game that makes good use of its early access status is often updated. In the next Update, I think the Interior Design and Potions, maybe one or two other Things, are added, which I'm really looking forward to. I would recommend anyone to buy the game NOW before Early Access is over. It is definitely already playable and seeing the new Updates and how the Game will evolve is certainly a very interesting Affair.
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