Hardware Engineering
About
Hardware Enginnering is a simplified digital circuit design game presenting an opportunity to dive into digital engineering with ease. The game goes from the basic logic components to those of a great complexity, so that the expertise of player who has gone through the whole game is comparable with first college levels, and yet the game requires no previous knowledge of electronic design or programming.
Every new theoretical idea is first presented to you in a tutorial and subsequently practised in the near workspace. The outputs of your design efforts are tested through a list of tasks, so that there are practically infinitely-many ways to reach the next level, although some are more optimized than others. However, the more ingenuous designs begin to be an absolute necessity when you move further in the game.
There are four game modes featured.
Slow-paced Tutorial and Design modes allow you to design each component they further use from the basic logic. A set of 25 (+hidden) achievements then makes your progress visible to others.
Sandbox mode gives you all components available in game with infinite workspace to create, test, debug and save whatever you want for further use or publication, and even when you run out of challenges there, there is the option of competing with other players (currently in Alpha test phase).
All game's components, levels and tasks are stored in a readable format to be easy to edit or create. Scripting of new components, writing new levels and tutorials as well as tests is possible using respective editors included in the game.
Please note that the game is in Alpha and ONLINE ONLY.
The original though was that the game would be available on all kind of devices (in various versions), and not all of them (e. g. tablets or smartphones) could bear the complexity of simulation or some other aspects of gameplay (e. g. compilation). It was a design choice made early in the development process and is currently not revertable. We are, however, planning to rewrite the code for the release from the Alpha stage.
Every new theoretical idea is first presented to you in a tutorial and subsequently practised in the near workspace. The outputs of your design efforts are tested through a list of tasks, so that there are practically infinitely-many ways to reach the next level, although some are more optimized than others. However, the more ingenuous designs begin to be an absolute necessity when you move further in the game.
There are four game modes featured.
Slow-paced Tutorial and Design modes allow you to design each component they further use from the basic logic. A set of 25 (+hidden) achievements then makes your progress visible to others.
Sandbox mode gives you all components available in game with infinite workspace to create, test, debug and save whatever you want for further use or publication, and even when you run out of challenges there, there is the option of competing with other players (currently in Alpha test phase).
All game's components, levels and tasks are stored in a readable format to be easy to edit or create. Scripting of new components, writing new levels and tutorials as well as tests is possible using respective editors included in the game.
Please note that the game is in Alpha and ONLINE ONLY.
The original though was that the game would be available on all kind of devices (in various versions), and not all of them (e. g. tablets or smartphones) could bear the complexity of simulation or some other aspects of gameplay (e. g. compilation). It was a design choice made early in the development process and is currently not revertable. We are, however, planning to rewrite the code for the release from the Alpha stage.
System requirements for PC
Minimum:
- OS: Windows 7 (SP1) with .NET 4.0 and Windows Media Player
- Processor: Intel Core 2 Duo E4500 or Equivalent
- Memory: 1 GB RAM
- Graphics: Intel HD Graphics or Better
- DirectX: Version 11
- Storage: 250 MB available space
- Sound Card: Optional
- Additional Notes: The game is ONLINE ONLY, and therefore requires a stable internet connection and WMP in order to be played
Recommended:
- OS: Window 10 with .NET 4.5 and Windows Media Player
- Processor: Intel Core i3+
- Memory: 2 GB RAM
- Graphics: Dedicated
- DirectX: Version 11
- Storage: 250 MB available space
- Sound Card: Optional
- Additional Notes: The game is ONLINE ONLY, and therefore requires a stable internet connection and WMP in order to be played
Last Modified: Aug 28, 2019
Where to buy
Steam
Top contributors
Hardware Engineering reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Early Access Review
Why does it require my FULL ATTENTION and FULL FOCUS? And why are long gameplay-session not recommend in this game?
I mostly play it, while watching TV or if I can't sleep... It helps me to relax, when I'm tired an I can't sleep or to keep my brain slowly working and introducing into my later work as electrician for devices and systems...
Translated by
Microsoft from French
Microsoft from French
Early access review advance access: does not work, you will spend your time wondering why the game does not detect the State of your outputs, and why the cables do not connect (yes I understood the concept, but it bug, with a different result each closing/re-opening of the game) redo 10 times level 1 is hardly acceptable, have to redo the following levels is unbearable Ah, and to draw the cables, press w on your keyboard, the tutorial tells anything
Translated by
Microsoft from French
Microsoft from French
Early access review very promising game... But currently filled with so much bug!!! Parts of my circuit fade after the game, the exit button, does not work all the time, the path drawn by the cables is not always great, it is possible to exit the mode "cable" without disabling it so far in the bar of actions in a component. And the simulation is slow! (A button to run all the tests at once would not hurt I think)
In addition the scoring system is... Strange... I don't really understand how the results are evaluated.
It's a pity that there are so many bugs, the game looked really cool! Developpeur continues on your momentum and does not stop you! The game could be so cool if all these bugs were not there! :)
So for now I do not recommend, but as soon as the bugs will be patched and the game will be a little more fluid I would change my opinion.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Early Access Review That's what I've been looking for a Game for a long time ... Create Electronic Circuits with many Components ...:-)
You are given a Task (E.g. to program a Switch for an automatic Bus door or to create a corresponding Circuit for it) and place the input and output components on the freely designed, free Work surface. Other Components (E.g. AND, OR, NOT, ETC.) and the correct Wiring of these create your Circuit. Then all possible Switching Options (i.e. beyond your okay) are simulated and tested. Once you've done everything right, you get to the next Level, where there's a new, heavier task with new Components. Again, the fewer Components are installed, the better.
The Following Components are available:-Inputs/Outputs-Logic Gates-Signal Adjusters-Signal Distributors-Basic arithmetics-Latches-Flip-Flop-Memory and Registers-Microcontrollers (MCUs)-Microprocessors-Various that Game is easy to understand and Already in the first Levels for Non-electrical technicians a real Challenge.
A tricky Logic game for all electronic fans!