Average Playtime: 3 hours

Silicon Zeroes

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The makers of Manufactoria return with a new open-ended puzzle game. Build complex electronics from a variety of simple components, like Adders, Latches and Multiplexers. Travel back to the 60s to Silicon Valley's very first startup, and do your best to keep the whole thing from imploding. Solve more than seventy puzzles, from straightforward introductions to alarmingly elaborate head-scratchers. ...and if those aren't challenging enough already, try to optimize your machines and reach the best possible solutions. Original soundtrack by Craig Barnes, composer for Streets of Rogue and Enyo. "The best game about CPU design that I can imagine​" -- Zach Barth (SpaceChem, TIS-100).
Release date
Sep 18, 2017
PleasingFungus Games
PleasingFungus Games
Age rating
Not rated

System requirements for macOS

  • OS: 10.9+
  • Processor: 2.0 GHz
  • Memory: 200 MB RAM

System requirements for PC

  • OS: Windows Vista / 7 / 8 / 10
  • Processor: 2.0 GHz
  • Memory: 1 GB RAM
  • Storage: 100 MB available space
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Last Modified: Aug 28, 2019

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Silicon Zeroes reviews and comments

Translated by
Microsoft from Russian
In fact I would recommend the first half of the game. Amusing characters with background history, user-friendly interface, moderately challenging various tasks. But starting from the 3 chapters, when the game is introduced Quanta and synchronization, the gameplay is rather irritation-forced to do almost the same thing in the beginning, but "now bouncing on one leg and whistling a given melody." P.S. "The best game about CPU design that I can imagine--Zach Barth"-if "best" means the most realistic, then such a title is more suitable MHRD
Translated by
Microsoft from Russian
The Game is endowed with storyline and characters, and at first I was very interested, and I even passed the basic game (the first three chapters/boards with tasks), but, in the end, the disadvantages of the game outweighed, and I gave up its further passage. I can Not recommend it to novice digital schemators, and professionals in this area-especially:-The pitch confusion with the connectors of chips. At First try all the wires to stretch nicely, but when you move any chip on the circuit, the wires get tangled, in the end, you start to score beauty. The Author could better take care of the normal automatic wiring. -The game has such a concept as the lack of value, also there is another concept-undefined value. If the latter is written into memory, the memory, type, is damaged, and the operation of the diagram crashes. For most chips, if one of the input values is undefined, then the output will be an undefined value. It is impossible to Recognize an undefined value (in comparison we get the same undefined value). It finally killed me on the second puzzle of the fourth board, where from these undefined values was not to get rid-in a pile with the previous comments, when the game is introduced delay chips (timings), it is OK, but not ok that the game is attached to a large Value stabilized, sorry for the tautology, the values on the chip outputs at any time of the quantum, when this value at the end of the quantum can be different. It's only confusing. -only certain chips are available for use in almost every task. It Turns out that we cannot solve the problem in a different way than the author suggests. In some places it is still somehow subject to the subject (for example, in the warehouse're done all elements of this type), but in most-not. -as it was already mentioned, I have passed the basic game, and in plot it has been repeatedly told, that the microprocessor we have collected, have released on the market and have cut down dough, in fact any microprocessor has not been collected. Instead, they collected schemes that solve certain narrow tasks. And in the fourth chapter, and not having reached to a scheme of a normal microprocessor, we are already engaged in parallelization. If you are interested in something more real from the field of digital circuitry, but still playing, try better MHRD.
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