Average Playtime: 4 hours

Heat Signature

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Fly around a procedurally generated galaxy in a tiny defenceless ship, cut your thrusters to cruise past heat sensors, dock with an enemy ship's airlock, and sneak inside. Once you're in, you creep through their corridors, ambushing guards, hiding bodies, stealing new weapons, blowing them up from the inside, or hijacking their turrets and even the whole ship.

  • Zoom smoothly from a view of the whole galaxy down to your character sneaking up on guards inside the spaceship you're boarding.
  • All seamless: the ship you're on continues to fly around the galaxy as you sneak about inside, even as it gets into ship battles.
  • Full modular destruction of every spaceship: shoot a fuel barrel to blow up the room and be flung into space by the vacuum. Rip ships in half, destroy secure rooms to form new entrances to dock at.
  • Procedurally generated, from the shape of the galaxy, the trade routes between empires, the shape of every ship, and even the layout of the corridors inside.
  • Be a bounty hunter, an assassin, a saboteur, or a hijacker. Earn money from your missions to buy better kit. That kind of thing.
  • Lovely spacey music.
Release date
Suspicious Developments
Suspicious Developments
Age rating
Not rated

System requirements for PC

  • OS: Windows 7
  • Processor: 1.7GHz dual-core CPU
  • Memory: 8 GB RAM
  • Graphics: Intel HD 5000 or better (GeForce and Radeon tend to be better)
  • DirectX: Version 9.0
  • Storage: 200 MB available space
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Last Modified: Oct 2, 2022

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Heat Signature reviews and comments

Translated by
Microsoft from Deutsch
First to the Game: The Game is hellishly Fun and doesn't get boring. The many Opportunities and the Challenges have been successful. But Why am I giving Thumbs down? You don't have one Player, you always have new ones. If you have played with a Player at a time 4-6 Missions, there are generally only 10% Points left. If you Switch to a new PErson, all Items will be lost except for 1, which you can pass on once. Thus, no Bond is made with the Player. If the Killed or is captured, the only Question is actually who is next. It's a shame that you can't even play 20-30 Missions with a Character and so you don't have any Influence on certain Things. Or from the Raids can give Witnesses. That, though, has 0 Impact on the Whole thing. Better would be something of "The more witnesses have been left, the higher the Chance the Reinforcement will be sent, or the Alarm Time will drop ... Or that, from a certain Amount of Witnesses, has to Retire and you can keep the Figures longer if you are "good." Currently, the Wear and tear of the Player characters is not fun, which I currently see as too big a Fun Brake to four serve and buy new Items at any time ...
Translated by
Microsoft from French
This game is great. You have the possibility to play as you wished. A big nag with two shotguns that slows down time and kills a crew of 40 people in 5 seconds, or an invisible assassin who is not seen by anyone. You have the opportunity to play full in different ways. The highlights of the games:-a very appressiable soundtrack that will accompany your killings. -The speed of the missions, you return in the evening you make 2-3 missions in 10 minutes and you broke. -Nervousness and aggressiveness, much like a Miami hotline you can break gules, explode cranes and smash jaws. -The varied gameplays, with all the objects at your disposal to be able to succeed your contracts you have a lot of possibility. -Ease of grip, can touch but a lot of possibility, in 5 minutes of training you will have all the tools necessary to do what you want. -Improvisation, we've spotted you, you panic, you have 10 seconds to finish the mission, your adrenaline will finish the job. -The non-punitive aspect, you miss a mission not serious, you have many different people, the missions are quite short, you will not have the same frustration that a Hitman can provide when you miss your missions. Weak points:-the lack of multiplayer, its could have been very interesting to be several for missions, initiate and accompany beginners, or even kill his teammate on a mission just for fun. -The repitition of the gameplays, I take a mission, I take my ship, I finish the mission, I go home and I start again. Mission, ship, House. To vary the varied pleasures of your approach methods for each mission. -Simplistic graphics, the game is not ugly but it is not gorgeous, the most important is the gameplay.
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