Translated by
Microsoft from Deutsch
Microsoft from Deutsch
An Angel crashes to earth and loses his Halo and Wings. He has little Idea of human Life and is enormously foolhardy, so he gets Support from two Angels from above on his Path.
This sounds like a perfect Starting point for a beautiful Adventure, as even the Graphics in the first Moments look beautifully comic-like and coherent. Unfortunately, after a short Time, the Game loses its Charm due to various Facts.
Graphics & Animations: Even if the Backgrounds look mostly beautiful and also the Characters seem funny, everything has a shallow Aftertaste. The Characters "Animations seem wooden and often repeat or freeze in the middle of Dialogue. Furthermore, no Figure reaches a real three-dimensional Depth, as Animatias Only run flat on the Background. Even worse: Many Animations cannot be canceled and you are damned to watch ten times the same Anselm shudtering.
(Especially in the case of poor Fashion)
Some Animations also go wrong against the Background, which thus seem involuntarily funny. Worst of all is the epilogue "Sequence," which reveals Skill on the Part of developers.
Dialogues: Although some funny Dialogues exist, many are just tiresome and uninformative. In some Places one would like to point out the Character discreetly, but still to ask a meaningful Or obvious question or to react appropriately to what Has been said. Many Dialogues or Reactions are also incorrectly triggered, so that even after a puzzle/event, it still indicates the Possibility of Interaction with the Object in order to experience it. This is partly annoying because you want to use this Item for other Things. There is also a Lack of reactions to previous Events on the Part of the supporting characters, which gives them little Depth.
Puzzles: As in any good Adventure, there are some Puzzles in Heaven's Hope. However, These are either totally trivial (Puzzle with 3!!! Puzzle pieces) or illogical in the Solution. To Make matters worse, the Localization of User Sites is faulty, many puzzles of which are frustrating When Clicking.
(Or Control input to Be ignored ... Jumping Homunculi ...)
There are also Puzzles that have to be solved every time in order to get on ... This is solved in any other Adventure with Overjumping From the second time. As a Result, some card Transitions are also made unjustifiably difficult.
All Puzzles can be skipped after a short Time without Any consequences. The two Angels help you in Search during the Game, but mostly only with obvious Facts. Foolishly, it is usually not clear when a Dialogue Option offers new Information, as these usually look similar to old neutral ones. Some Puzzles have also saved Animations, making it more difficult to Puzzle. The supporting Graphic is more obstructive than useful.
Why one partly points out its Well-being in Interactions with the Mouse, and in a second Moment uses them for something, is also Arbitrariness rather than Logic.
Story: The Story is set entirely in three Acts in Heaven 'Hope, allowing many Places to visit multiple times. This is laudable on the One hand, since one always wonders when Object XY will be important, but also tiresome, since after 11h you lack the Variety with only a few Stations.
Throughout history, the Mouse and Anselm are joined by the two actual Heroes, who can be regarded as Multifunctional Tools Through their diverse use and yet are quite cute (one overlooks the non-breakable Repetitive Animations Slurfing) Nevertheless, the Story seems strongly constructed, as one learns little about the Backgrounds and thus seems quite funny.
Conclusion: A good Adventure does not require bombastic Graphics or technical Gimmicks, but above all Esprit and Atmosphere. Genre pioneers, such as Deponia, Monkey Island or Grim Fandago (or the Blackwell series of Wadjet Eye Games), do this terrific. Heaven's Hope, on the Other hand, lacks attention to Detail, the Depth of the Characters, a good Puzzle design And the good Atmosphere. Even cute Helpers or a good Synchronization can not hide the way to a game completed Too quickly. I recommend this Game only to a limited extent, even if it contains some nice Easter Eggs.
Puzzles: 2/10 Playing time: 11h (busted Positions) Achievements: 26 (25 story successes per Run, Reloading necessary for missing)