Average Playtime: 1 hour

Heaven's Hope - Special Edition

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Heaven's Hope tells the story of the Angel Talorel, who has literally fallen from Heaven. He is now stranded on Earth in the 19th century next to a town called Heaven's Hope, having lost his halo and his wings. His goal is to now to find a way back home. But our world is strange for an Angel, so Talorel needs advice from his old friends in heaven and from some new and unlikely companions that he will meet on his adventure. In Heaven’s Hope the Inquisition has risen again under the rule of the fanatic nun Greta. Suppression, fear and mistrust have spread among the village, which means that it’s actually not a good place for an angel, desperately trying to get back to Heaven.
But Talorel is not afraid of the task handed to him – he’s got special angel abilities, funny and loyal friends and, of course, YOU by his side! And without you, Talorel might never be able to get home…

The world of Heaven's Hope is charming and crazy at once: you’ll meet a mouse who following a near-death experience, creates Anselm; a trustworthy homunculus who drives Petrus – the guardian of Heaven –crazy. Heaven’s Hope is a traditional point ‘n click Adventure with over 35 hand-drawn locations, a variety of iconic and charming characters and tons of puzzles to solve.


  • A thrilling adventure - always funny and full of heart

  • Over 12 hours of gameplay with fascinating riddles

  • Two heavenly advisers will aid the hero with good ideas and bad jokes

  • 35 hand-drawn locations and over 30 animated characters to interact with

  • Smart systems can guide the player through the game as much – or as less – as they want. Heaven’s Hope is both accessible and challenging.

  • A magnificent Hollywood-quality soundtrack by famous composer Jonathan van den Wijngaarden.

  • A digital artbook with commentary from Art Director Helge C. Balzer is included (German and English version)
Release date
Mosaic Mask Studios
EuroVideo Medien GmbH
Age rating
Not rated

System requirements for PC

  • OS: Windows Vista (SP2), Windows 7 (SP1), Windows 8
  • Processor: 2.5 GHz Dual Core CPU
  • Memory: 3 GB RAM
  • Graphics: GeForce 8800 or higher, AMD Radeon HD 4000 or higher, Intel HD 4000 or higher (min. 512 MB VRAM)
  • DirectX: Version 9.0c
  • Storage: 5 GB available space
  • Sound Card: DirectX compatible
  • OS: Windows 10
  • Processor: 3.0 GHz Quad Core CPU
  • Memory: 4 GB RAM
  • Graphics: GeForce 560 or higher, AMD Radeon HD 5800 or higher
  • DirectX: Version 11
  • Storage: 5 GB available space
  • Sound Card: DirectX compatible
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Last Modified: Aug 28, 2019

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I'll be back
Game completed
Get Greta a new identity
Escape from jail
Rest in Peace
Get rid of the ghost in the mill
A true angel
Complete the game without stealing any objects
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Heaven's Hope - Special Edition reviews and comments

Translated by
Microsoft from Deutsch
An Angel crashes to earth and loses his Halo and Wings. He has little Idea of human Life and is enormously foolhardy, so he gets Support from two Angels from above on his Path. This sounds like a perfect Starting point for a beautiful Adventure, as even the Graphics in the first Moments look beautifully comic-like and coherent. Unfortunately, after a short Time, the Game loses its Charm due to various Facts. Graphics & Animations: Even if the Backgrounds look mostly beautiful and also the Characters seem funny, everything has a shallow Aftertaste. The Characters "Animations seem wooden and often repeat or freeze in the middle of Dialogue. Furthermore, no Figure reaches a real three-dimensional Depth, as Animatias Only run flat on the Background. Even worse: Many Animations cannot be canceled and you are damned to watch ten times the same Anselm shudtering. (Especially in the case of poor Fashion) Some Animations also go wrong against the Background, which thus seem involuntarily funny. Worst of all is the epilogue "Sequence," which reveals Skill on the Part of developers. Dialogues: Although some funny Dialogues exist, many are just tiresome and uninformative. In some Places one would like to point out the Character discreetly, but still to ask a meaningful Or obvious question or to react appropriately to what Has been said. Many Dialogues or Reactions are also incorrectly triggered, so that even after a puzzle/event, it still indicates the Possibility of Interaction with the Object in order to experience it. This is partly annoying because you want to use this Item for other Things. There is also a Lack of reactions to previous Events on the Part of the supporting characters, which gives them little Depth. Puzzles: As in any good Adventure, there are some Puzzles in Heaven's Hope. However, These are either totally trivial (Puzzle with 3!!! Puzzle pieces) or illogical in the Solution. To Make matters worse, the Localization of User Sites is faulty, many puzzles of which are frustrating When Clicking. (Or Control input to Be ignored ... Jumping Homunculi ...) There are also Puzzles that have to be solved every time in order to get on ... This is solved in any other Adventure with Overjumping From the second time. As a Result, some card Transitions are also made unjustifiably difficult. All Puzzles can be skipped after a short Time without Any consequences. The two Angels help you in Search during the Game, but mostly only with obvious Facts. Foolishly, it is usually not clear when a Dialogue Option offers new Information, as these usually look similar to old neutral ones. Some Puzzles have also saved Animations, making it more difficult to Puzzle. The supporting Graphic is more obstructive than useful. Why one partly points out its Well-being in Interactions with the Mouse, and in a second Moment uses them for something, is also Arbitrariness rather than Logic. Story: The Story is set entirely in three Acts in Heaven 'Hope, allowing many Places to visit multiple times. This is laudable on the One hand, since one always wonders when Object XY will be important, but also tiresome, since after 11h you lack the Variety with only a few Stations. Throughout history, the Mouse and Anselm are joined by the two actual Heroes, who can be regarded as Multifunctional Tools Through their diverse use and yet are quite cute (one overlooks the non-breakable Repetitive Animations Slurfing) Nevertheless, the Story seems strongly constructed, as one learns little about the Backgrounds and thus seems quite funny. Conclusion: A good Adventure does not require bombastic Graphics or technical Gimmicks, but above all Esprit and Atmosphere. Genre pioneers, such as Deponia, Monkey Island or Grim Fandago (or the Blackwell series of Wadjet Eye Games), do this terrific. Heaven's Hope, on the Other hand, lacks attention to Detail, the Depth of the Characters, a good Puzzle design And the good Atmosphere. Even cute Helpers or a good Synchronization can not hide the way to a game completed Too quickly. I recommend this Game only to a limited extent, even if it contains some nice Easter Eggs. Puzzles: 2/10 Playing time: 11h (busted Positions) Achievements: 26 (25 story successes per Run, Reloading necessary for missing)
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