Translated by
Microsoft from Italian
Microsoft from Italian
Product received for free After 80 Days and Sorcery!, the inkle involves us on another journey that will lead us to discover not only unknown places, but also a mysterious lost language.
Heaven's Vault is a graphic adventure of great atmosphere and great charm, combining an original setting with a non-linear unfolding. Missing The classic puzzles of the genre (those so-called "from inventory"), but the game provides a wide variety of choices that will shape the events according to the decisions of the player. This element translates (eh eh) in a great longevity and replayability, but accompanied by some inconsistencies in the plot due to the freedom left to the player.
From A technical point of view, the graphics are rather crude, while the music is very engaging. The dubbing is limited to a few sentences pronounced by the protagonist. There is No Italian translation.
Heaven's Vault is perhaps a game less "perfect" than other titles Targati Inkle, but if you know to overcome the technical flaws and some liming narrative, the Adventures of Aliya Elasra will give you hours of fun.
PRO: * An entire unknown language to decipher * Great longevity * Nonlinear * sci-fi Setting original and intriguing * Excellent music AGAINST * History loses cohesion with the passage of hours * Graphically poor * Unnecessarily "slow" in some stages of Game (I travel through the nebula) The full videorecension found in the channel of OldGamesItalia: https://www.youtube.com/watch?v=63N2-CsiiQ4
Translated by
Microsoft from Russian
Microsoft from Russian
It Seems that the authors carefully studied the established canons of modern games and did everything differently.
Where originality is really welcomed, in plot and Settinga, It turned out perfectly. "Linguistic RPG", though not the first of its kind, is solved gracefully and clings. The World is unusual, the characters are quite versatile, it's good.
In The visual presentation everything is not so smooth. The Alloy of non-animated drawing objects with a smoothly-three-dimensional environment could be called controversial, if the pictures were beautiful, and the tridje was not buggy B so desperately. Some of the phrases are voiced, some subtitles are OK, but why do you want to duplicate the subcubes with the selected dialogs? It's All "on the fan" already.
But with the management there is such a jamb that even one lover is hardly Najdecca. Except in a mug of young masochists. The Mouse logically choose the answer options for example, or objects in the environment? And here is a fig to you, only with the keyboard, variants of answer only numbers. Camera control with the mouse is generally inconvenient? Fine, it's on her and hang. Joystick is not supported, reassign buttons too. Due to the general unresponsiveness and free-living camera the episodes with the journey on the boat from the complementary atmosphere turned into spoiling it. It is Necessary to steer a ship on arrows which regularly find themselves somewhere outside of the screen. Wrong-Bjekspejs, watch the black screen and arise Nevie from where before the newly-developed fork. Such a seamless.
In General, I put "recommend", only because the story itself is worth the money that ask for the game. But stock up with the new and anti-shock keyboard will be useful.