Average Playtime: 4 hours

Heaven's Vault

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About

Aliya Elasra is an archaeologist, exploring a strange region of space called the Nebula with her robot sidekick Six, hoping to uncover the secrets of the long-forgotten past. When a roboticist from the University of Iox goes missing, Aliya begins a trail of discoveries that will lead to the very edge of her world - and the ancient secret of Heaven's Vault.
Sail an open-world of fast flowing space-rivers, discover lost ruins, explore ancient sites, find artefacts and translate their strange hieroglyphics. Piece together the history of the world and an entire alien language.
From the creators of massively-branching interactive adventure 80 Days, Heaven's Vault is not your usual linear adventure game. Progress through the game in any order you choose - the game's fully adaptive narrative remembers every choice you make, every discovery and every action you take, influencing what happens next. Meet a diverse cast of characters who remember everything you say, and who's attitude to you will change with how you act. Some are friendly, some are cautious, and some are out to trick you.
Who will you trust? What will you find? What will you learn? What will you risk? What will you lose?

Release date
Developer
inkle Ltd
Publisher
inkle Ltd
Age rating
Not rated
Website
http://www.inklestudios.com/heavensvault

System requirements for PC

Minimum:
  • OS: Windows Vista or later
  • Processor: SSE2 instruction set support
  • Memory: 4 GB RAM
  • Graphics: Shader Model 4.0 capable card
  • DirectX: Version 10
  • Storage: 2 GB available space

System requirements for macOS

Minimum:
  • OS: macOS 10.10 Yosemite or later
  • Processor: SSE2 instruction set support
  • Memory: 4 GB RAM
  • Graphics: Mac supporting OpenGL 3.3 or later
  • Storage: 2 GB available space
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Last Modified: Aug 28, 2019

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accujazz

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Heaven’s Vault – Announcement Trailer | PS4
Feb 27, 2018
PlayStation
Heaven's Vault - Linear ABCs
Apr 16, 2019
Many A True ...
Heaven's Vault - Story Trailer | PS4
Jan 23, 2019
PlayStation
CoxTease - Heaven's Vault
May 6, 2019
Jesse Cox
Heaven's Vault: 15-Minute Gameplay Walkthrough
Feb 12, 2019
IGN
Heaven's Vault - Roleplaying a JERK
Apr 25, 2019
Sjin
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Breaking In
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The Gates of Iox
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War Child UK Charity Stream! (Heaven's Vault Gameplay)
Heaven's Vault #1
GDC Plays Heaven's Vault with Jon Ingold and Joseph Humfrey
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Heaven's Vault reviews and comments

Translated by
Microsoft from Italian
Product received for free After 80 Days and Sorcery!, the inkle involves us on another journey that will lead us to discover not only unknown places, but also a mysterious lost language. Heaven's Vault is a graphic adventure of great atmosphere and great charm, combining an original setting with a non-linear unfolding. Missing The classic puzzles of the genre (those so-called "from inventory"), but the game provides a wide variety of choices that will shape the events according to the decisions of the player. This element translates (eh eh) in a great longevity and replayability, but accompanied by some inconsistencies in the plot due to the freedom left to the player. From A technical point of view, the graphics are rather crude, while the music is very engaging. The dubbing is limited to a few sentences pronounced by the protagonist. There is No Italian translation. Heaven's Vault is perhaps a game less "perfect" than other titles Targati Inkle, but if you know to overcome the technical flaws and some liming narrative, the Adventures of Aliya Elasra will give you hours of fun. PRO: * An entire unknown language to decipher * Great longevity * Nonlinear * sci-fi Setting original and intriguing * Excellent music AGAINST * History loses cohesion with the passage of hours * Graphically poor * Unnecessarily "slow" in some stages of Game (I travel through the nebula) The full videorecension found in the channel of OldGamesItalia: https://www.youtube.com/watch?v=63N2-CsiiQ4
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Translated by
Microsoft from Russian
It Seems that the authors carefully studied the established canons of modern games and did everything differently. Where originality is really welcomed, in plot and Settinga, It turned out perfectly. "Linguistic RPG", though not the first of its kind, is solved gracefully and clings. The World is unusual, the characters are quite versatile, it's good. In The visual presentation everything is not so smooth. The Alloy of non-animated drawing objects with a smoothly-three-dimensional environment could be called controversial, if the pictures were beautiful, and the tridje was not buggy B so desperately. Some of the phrases are voiced, some subtitles are OK, but why do you want to duplicate the subcubes with the selected dialogs? It's All "on the fan" already. But with the management there is such a jamb that even one lover is hardly Najdecca. Except in a mug of young masochists. The Mouse logically choose the answer options for example, or objects in the environment? And here is a fig to you, only with the keyboard, variants of answer only numbers. Camera control with the mouse is generally inconvenient? Fine, it's on her and hang. Joystick is not supported, reassign buttons too. Due to the general unresponsiveness and free-living camera the episodes with the journey on the boat from the complementary atmosphere turned into spoiling it. It is Necessary to steer a ship on arrows which regularly find themselves somewhere outside of the screen. Wrong-Bjekspejs, watch the black screen and arise Nevie from where before the newly-developed fork. Such a seamless. In General, I put "recommend", only because the story itself is worth the money that ask for the game. But stock up with the new and anti-shock keyboard will be useful.
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