Average Playtime: 2 hours

Lucid Dream

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About the Game: Help little Lucy battle the demons tormenting her loved-ones. Travel through countless lands of dreamlike fantasies and solve challenging puzzles. Explore the interpenetrating worlds of dreams and consciousness; be careful not to go astray on the winding paths of the subconscious. Display your cunning, memory skills, and ability to observe in accordance with the traditional rules of a point & click adventure game. During your journey you will meet colorful heroes such as the Onieromancer: a mysterious translator of dreams; Metatron: an archangel of the magical wilderness, or the Horologist of Light: a mysterious old man with an impenetrable face. However, choose your advisors wisely and be careful not to follow false leads. Escape from the house of suffering and embark on a magical journey into the unknown. Journey through the countless lands of sleep and see if fate will be kind to little Lucy. Plot Summary: Confined to her wheelchair, little Lucy enters a world of dream fantasies and nightmares, facing the ghosts of the demons of her past. Tragically deprived of her father, the girl tries to save the only person who remains close to her: her ailing mother, all while fighting for her own soul. Time is not her ally; every shed tear brings her closer to the land of oblivion. The Game World: You will travel with us to myriad worlds of surreal fantasy, where the bounds of physics cease to apply; but you will also return to the overwhelming weight of reality. Puzzles to Solve: Awaken the eternal dream of the Soothsayer, release the lost soul of a traveling stranger, surrender to divine judgment; the puzzles in Lucid Dream are not only challenges that stimulate creativity, but are also, perhaps above all else, magic and symbolism woven into dozens of puzzles and tasks, providing a satisfying adventure. Graphics: The hand-drawn graphics in Lucid Dream are more than just a background for the game, they are the realization of the emotions and fears of the main character, and make the gaming experience more immersive, complete, and intense. Music: There are certain melodies that lodge in our memory for a long time, inseparably connecting our recollections of the game with their sound. If you would like to find out for yourself, play Lucid Dream and set sail with us on a magical journey. Interface: Read between the lines of the stories told by heroes that you will encounter on your way, pore over every object and every thing. In the dream world, not everything will be as it appears. Let the fantasy lead you, combine objects, and create solutions that are not available in the gray world of reality.
Platforms
Release date
Mar 30, 2018
Developer
Dali Games
Publisher
Dali Games
Age rating
Not rated
Website
http://www.dali.games

System requirements for macOS

Minimum:
  • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later
  • Processor: 1.6 Ghz
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics 6000 1536MB
  • Storage: 1200 MB available space
Recommended:
  • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later
  • Processor: 2.3 Ghz
  • Memory: 4 GB RAM
  • Graphics: Intel Iris Graphics 6100 1536 MB
  • Storage: 1200 MB available space

System requirements for PC

Minimum:
  • OS: Microsoft® Windows® Vista/7/8/10
  • Processor: Dual Core 2,3 GHz
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics 4000
  • Storage: 1100 MB available space
Recommended:
  • OS: Microsoft® Windows® Vista/7/8/10
  • Processor: Intel Core i3 2.40 GHz
  • Memory: 4 MB RAM
  • Graphics: Intel HD Graphics 4000
  • Storage: 1100 MB available space
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Last Modified: Aug 28, 2019

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Lucid Dream reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review Man clearly notes the Early Access to the Game, and I suspect some problems will persist after that. Basically, I like the Idea of the Game and the Backstory. The Graphics are quite good for the Genre. The Locations are beautifully designed and you can see the Attention to Detail. [1] The Puzzles: The Puzzles are sometimes far too light, too obvious and some Of Lucy's statements reveal the Solution before you even know what kind of Task you have in front of you. You are alerted in places to items that you need right now, but don't have in the Inventory yet. From because of "Oh, here we have to attach the Rope" rope? Which Rope? In Between, there are known Logic Puzzles that are not very difficult, but also not impossible to solve. Let's Say appropriate. Then again, the Puzzles are so heavy that you need a lot of Nerves and above all patience and a long Breath to come up with the solution, because these also seem neither logical nor meaningful at second Glance. [2] Objecte/Descriptions: Objects do not have a Tooltip. Basically you can do without it, maybe that's also thought of, but it would be just nice if there were one. There is also no Infos/description of the collected Items in the Inventory. To Combine Items you click on Picture A and put it on Picture B. fits, nice, point! Better would be something like "Combine Battery with Flashlight"-Hey, nice! We have achieved something, a small Shoulder Knock is enough. A few short Texts would clearly round out the Game here. [3] Running: Lucy runs 2-3 Steps. Keep Mouse pressed to keep running doesn't work. You have to "stutter" yourself all over the Screen ... That can already be annoying etws. If you have an Item hanging from the Mouse, you can't walk at all. In some Tasks, however, this would be sinvoll, especially if you run a lot and have to change Objects more often. Unfortunately, it doesn't play out very fluently like that. You... Jerky... Get yourself ... Sun... About... The... World ... * phew! * [4] Hitbox: In Advance, the Hitbox was already criticized. This is not the Problem, but rather the Range in which it activates. If you Stand too far away, if only one Step, you cannot click on Object X. But you don't see that you could take an Object, even if you come over the Spot 10 times with the Cursor. So you like to walk past Objects. The Logic behind it has been completely understandable, but then also not conce-made, because elsewhere one simply comes to Objects, which partly hangs far too far up and one completely dispenses with Logik/range here. My Conclusion: The Game is nice but not as well implemented as expected. Despite Early Access, I find the Price (Currently £5.99) too high. For that, the Game offers little depth, hardly any real Gameplay and doesn't really have Story. Those who like dystopie/creepy Games are better advised with Fran Bow in the Sale. I cannot confirm the Quote from Dali Games, which is touted here: "Best point and click game of 2018." I played through some Point & Click and dealt with the Genre for many Years. The Developers of Dalie Games still have a lot of work to hang into this Project in order to keep up with the Big ones or at least The middle.
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