Lucid Dream
About
Lucid Dream is the story of little Lucy, who goes on an adventure into the world of dreams with the mission to save her mother.
Lucid Dream is an award-nominated, handcrafted, colorful and emotional point&click adventure game. During the mission to save Lucy's mother, you will discover worlds such as:
- Lunar roofs - where Mr. Moon will ask you for some help.
- Oneiromancer's Planet - where you will awaken the mysterious Dream Interpreter.
- Land of Souls - where you will help a lost spirit find peace.
- Hills of Grief - where you will rescue the centaur Chiron from eternal pain.
- Mind's Atelier - where you will solve dr Frank's riddle.
- Deserts of Time - where, despite warnings from Watchmaker of Light, you will try to change your fate.
- Swamps of Seeing - where you will find your way through the stars and face your fears.
You will find almost 200 items in the game and meet lots of amazing characters, such as: Oneiromancer, Watchmaker of Light, Angle Metatron, Blind Manticore, or The Dreamweaver.
System requirements for PC
Minimum:
- OS: Windows 7 or above
- Processor: 1.6 GHz
- Memory: 2 GB RAM
- Graphics: Only support fhd(1920 x 1080) resolution
- Storage: 500 MB available space
System requirements for macOS
Minimum:
- OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later
- Processor: 1.6 Ghz
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 6000 1536MB
- Storage: 1200 MB available space
Recommended:
- OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later
- Processor: 2.3 Ghz
- Memory: 4 GB RAM
- Graphics: Intel Iris Graphics 6100 1536 MB
- Storage: 1200 MB available space
Last Modified: Jul 10, 2022
Where to buy
Steam
Top contributors
Lucid Dream reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Early Access Review Man clearly notes the Early Access to the Game, and I suspect some problems will persist after that.
Basically, I like the Idea of the Game and the Backstory. The Graphics are quite good for the Genre. The Locations are beautifully designed and you can see the Attention to Detail.
[1] The Puzzles: The Puzzles are sometimes far too light, too obvious and some Of Lucy's statements reveal the Solution before you even know what kind of Task you have in front of you. You are alerted in places to items that you need right now, but don't have in the Inventory yet. From because of "Oh, here we have to attach the Rope" rope? Which Rope?
In Between, there are known Logic Puzzles that are not very difficult, but also not impossible to solve. Let's Say appropriate.
Then again, the Puzzles are so heavy that you need a lot of Nerves and above all patience and a long Breath to come up with the solution, because these also seem neither logical nor meaningful at second Glance.
[2] Objecte/Descriptions: Objects do not have a Tooltip. Basically you can do without it, maybe that's also thought of, but it would be just nice if there were one. There is also no Infos/description of the collected Items in the Inventory.
To Combine Items you click on Picture A and put it on Picture B. fits, nice, point! Better would be something like "Combine Battery with Flashlight"-Hey, nice! We have achieved something, a small Shoulder Knock is enough. A few short Texts would clearly round out the Game here.
[3] Running: Lucy runs 2-3 Steps. Keep Mouse pressed to keep running doesn't work. You have to "stutter" yourself all over the Screen ... That can already be annoying etws. If you have an Item hanging from the Mouse, you can't walk at all. In some Tasks, however, this would be sinvoll, especially if you run a lot and have to change Objects more often. Unfortunately, it doesn't play out very fluently like that. You... Jerky... Get yourself ... Sun... About... The... World ... * phew! * [4] Hitbox: In Advance, the Hitbox was already criticized. This is not the Problem, but rather the Range in which it activates. If you Stand too far away, if only one Step, you cannot click on Object X. But you don't see that you could take an Object, even if you come over the Spot 10 times with the Cursor. So you like to walk past Objects. The Logic behind it has been completely understandable, but then also not conce-made, because elsewhere one simply comes to Objects, which partly hangs far too far up and one completely dispenses with Logik/range here.
My Conclusion: The Game is nice but not as well implemented as expected. Despite Early Access, I find the Price (Currently £5.99) too high. For that, the Game offers little depth, hardly any real Gameplay and doesn't really have Story. Those who like dystopie/creepy Games are better advised with Fran Bow in the Sale. I cannot confirm the Quote from Dali Games, which is touted here: "Best point and click game of 2018."
I played through some Point & Click and dealt with the Genre for many Years. The Developers of Dalie Games still have a lot of work to hang into this Project in order to keep up with the Big ones or at least The middle.