Hegemony Rome: The Rise of Caesar reviews

Translated by
Microsoft from Deutsch
First Of All, I like the Game! Clearly it's not a Total War, but that's why I like it. I have a Map and everything runs on it and I can't cross my Armies (as in real Life) everywhere as they otherwise starve. But Once you have the Bow out, then it is really Fun to plan the next Attack. Do I get the Enemy out first or do I have enough Troops for a Frontal Attack. These are considerations that matter here. The Tutorial, however, was a minor fall. Mission 2 is so hard that most people stop there. If I had to name a Game that Me Hegemony Rome would remember, I would say Knights of Honor by Anno in early 2000 the Gameplays are similar only to that you play here in 3D. Thanks for the great Game to the Developers. Little Note: It likes to crash. Therefore, definitely set Shorter Autosave Distances!! Have a Crash every 1-3 Hours.
Translated by
Microsoft from Deutsch
It is difficult to judge this Game and I have decided after a long delay not to recommend this Game. But from the front: In Principle, it's a well thought-out RTS with Similarities to the Total War Series or Knights of Honor. Zooming works beautifully and the supply Path System and the associated possibility of starving a Fortress or the Possibility of cutting off a larger Army from the Supply seems to be mature and is definitely a positive Unique Selling Point Of this Game. Even Slaves (defeated opponents, cost no Food and no Gold) and Hostages (you can take, with occupied Cities do not muck up) are something very refreshing. Although there are quite a few Units (Romans have only one Unit in addition to siege Weapons), the "Factions" seem to be balanced for the first time. but...... UNFORTUNATELY, AI is in no Way a challenge to be a Result. One simply overruns City by City, or, if in fact a larger Number of Troops are located in one, one bypasses them. It itself does not take action Against the Supply lines and when it takes a City it does not secure it (does not Take Hostages or leave troops there), so that the City quickly rebels and "changes back." In Addition, there are Teething problems, such as the hanging of Troops on Bridges or the extremely confusing unit and cities "manager ..." It is sometimes an Agony To look for Slaves, to put together in the Optimum Size of 20 Men and to send them to one of the thousands Of Mines-that could have been easier to regulate. The Bottom Line is that there is a Game with great Approaches, all of which have actually been well implemented, but a grotting AI defuses a single-player RTS game completely.
Read more...