Average Playtime: 3 hours

Hegemony Rome: The Rise of Caesar

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Hegemony Rome: The Rise of Caesar takes you to the plains and forests of ancient Gaul where Julius Caesar wages a decade long war to subjugate the barbarian hordes.

Hegemony Rome will immerse you in the history like no other real time strategy game ever before, forcing you to pay close attention to the changing seasons and rapidly changing military situation. Unfolding across an epic satellite-accurate map stretching from the Mediterranean coast to the British Isles, the game utilizes the Hegemony series' trademark zoom to seamlessly take you from a grand strategic view of your empire right down to the battlefield at any time.

Hegemony Rome: The Rise of Caesar brings the past to life as you manage your armies and manipulate your enemies in a beautifully drawn simulation of 1st century BC warfare. Bring all of Gaul under the rule of the Senate and People of Rome. Or, unite the Gallic tribes in the expanded sandbox mode and end the threat of Roman rule forever.

    Direct from the hand of Caesar – Four campaigns follow the conquests of Julius Caesar as he wrote them in Commentarii de Bello Gallico. Bridge the Rhine, invade Britannia and conquer the Gauls in over 100 objectives or choose from over 20 factions in the epic sandbox mode.
    All new map – Explore over one million square kilometers that are seamlessly zoomable, from the Mediterranean coast to the shores of Britannia.
    Improved graphics engine – Hegemony Rome supports 10x the terrain detail over previous installments and features a diverse and immersive landscape to explore.
    Build an empire – The construction system allows players to build forts, walls, and bridges at thousands of sites across the map to cement Roman control over the barbarian kingdoms.
    Promote your legions – Players can train officers to augment their unit’s skills as well as appoint governors and construct buildings to expand and improve their cities.
    Starve your enemies – Supply camps and logistics system makes sieges and supply lines more intuitive and more important than ever.
Release date
Longbow Games
Kalypso, Kasedo Games
Age rating
Not rated

System requirements for PC

  • OS: Windows XP / Vista / Windows 7 / Windows 8
  • Processor: 2 GHz Intel Dual Core processor
  • Memory: 3 GB RAM
  • Graphics: 512 MB DirectX 9.0c compatible card
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 3 GB available space
  • Sound Card: DirectX 9.0c-compatible sound card
  • OS: Windows XP 64bit / Vista / Windows 7 / Windows 8
  • Processor: 2 GHz Intel Dual Core processor
  • Memory: 3 GB RAM
  • Graphics: 512 MB Nvidia 9800 / AMD HD 5570 or higher
  • DirectX: Version 9.0c
  • Storage: 3 GB available space
  • Sound Card: DirectX 9.0c-compatible sound card
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Last Modified: Sep 17, 2019

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Developer Walkthrough "Hegemony Rome: The Rise of Caesar" - First Gameplay (Twitch Stream) HQ
Feb 18, 2014
Kalypso Media
Hegemony Rome The Rise of Caesar - Migrants and Conquerers Let's Play Part 1
Feb 17, 2014
Hegemony Rome: The Rise of Caesar Gameplay Review
Jun 2, 2014
James Allen
Hegemony Rome: The Rise Of Caesar - Early Access Gameplay - Chapter One - Part One
Feb 12, 2014
Alex The Ram...
Hegemony Rome #001 - Das ist Rome | The Rise of Caesar German Gameplay
May 15, 2014
DrProof - Im...
Hegemony Rome: The Rise of Caesar - First Impressions
Feb 19, 2014
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Hegemony Rome: The Rise of Caesar reviews and comments

Translated by
Microsoft from Deutsch
First Of All, I like the Game! Clearly it's not a Total War, but that's why I like it. I have a Map and everything runs on it and I can't cross my Armies (as in real Life) everywhere as they otherwise starve. But Once you have the Bow out, then it is really Fun to plan the next Attack. Do I get the Enemy out first or do I have enough Troops for a Frontal Attack. These are considerations that matter here. The Tutorial, however, was a minor fall. Mission 2 is so hard that most people stop there. If I had to name a Game that Me Hegemony Rome would remember, I would say Knights of Honor by Anno in early 2000 the Gameplays are similar only to that you play here in 3D. Thanks for the great Game to the Developers. Little Note: It likes to crash. Therefore, definitely set Shorter Autosave Distances!! Have a Crash every 1-3 Hours.
Translated by
Microsoft from Deutsch
It is difficult to judge this Game and I have decided after a long delay not to recommend this Game. But from the front: In Principle, it's a well thought-out RTS with Similarities to the Total War Series or Knights of Honor. Zooming works beautifully and the supply Path System and the associated possibility of starving a Fortress or the Possibility of cutting off a larger Army from the Supply seems to be mature and is definitely a positive Unique Selling Point Of this Game. Even Slaves (defeated opponents, cost no Food and no Gold) and Hostages (you can take, with occupied Cities do not muck up) are something very refreshing. Although there are quite a few Units (Romans have only one Unit in addition to siege Weapons), the "Factions" seem to be balanced for the first time. but...... UNFORTUNATELY, AI is in no Way a challenge to be a Result. One simply overruns City by City, or, if in fact a larger Number of Troops are located in one, one bypasses them. It itself does not take action Against the Supply lines and when it takes a City it does not secure it (does not Take Hostages or leave troops there), so that the City quickly rebels and "changes back." In Addition, there are Teething problems, such as the hanging of Troops on Bridges or the extremely confusing unit and cities "manager ..." It is sometimes an Agony To look for Slaves, to put together in the Optimum Size of 20 Men and to send them to one of the thousands Of Mines-that could have been easier to regulate. The Bottom Line is that there is a Game with great Approaches, all of which have actually been well implemented, but a grotting AI defuses a single-player RTS game completely.
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