Translated by
Microsoft from French
Microsoft from French
Early access review a good game of space, closer to a X3 than a Evochron so finally pretty little piloting (which saddens me) and a lot of management, for example the long-worn steals are only waiting, Evochron is still widely enjoyed has evolved from this point of view. As much as the joystick control is good, its integration on the interface as soon as one passes on the map does not seem present, which is greatly detrimental to the immertion.
Basically a contract = click click click wait click docking (either at the Mano or auto (so click)) and click click, meanwhile 80% click on various Windows and 20% real pilotages. So it's a good management game and a less good piloting game.
Moreover, the piloting is not really realistic example make a 180 ° and we advance always when we should back...
The game is pretty good;)
The support of GNU/Linux is really top, the beta version accessible in the steam branches is more stable than the "stable" version, which I had bugs at launch. And as this must be one of the only games of the genre on this platform, especially since the source code is in BSD 3 which is extremely rare in the world of video game. I recommend;)
Translated by
Microsoft from French
Microsoft from French
Early access review excellent ergonomics and reaction of the pad 360 (damage, however, that the game/tutorial does not dynamically update when the latter is taken in hand, level display of commands), I have rarely seen such responsiveness and EPU interface in a spatial simulation.
Maiiiis... OK, I played very little, but I watched videos, screens, read the devs... where is life? Where are the dense traffics? Where are the "radio" messages in all directions?
My 2 references in the field are X2/X3 and of course, I-War/I-War 2 EoC and in these 4 titles one is immediately immersed, wrapped, lost in a galaxy that lives around us, miserable pixel grain heaviness. There, really, I repeat I played little, but it looks like we will not find any of it.
In fact it really does Excel in space but then at the 10-sided power to X3 that already has this subtitle. At least in the X-universe one spends most of its time with space in the background, there we are in the menus.
Hold it so lgtps I have not redone I-War 2 me...
Excellent French translation. Well, it may seem like it's devs FR but it's not so much, since most of the JV FR have a VF to shit, when it is not downright community (understand: cheap, so Ah Bah Yes to shit what).
In short I recommend the game for Newtonian spatial management enthusiasts who are looking for novelty. And PI a spatial project needs to support it.
Good luck for the sequel!