Average Playtime: 3 hours

Helium Rain

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Build your fleet, trade, explore and conquer Helium Rain is a single-player space simulation that places you at the helm of a spacefaring company. Trade resources, buy ships and stations to fulfill contracts ! Dock at stations to buy and sell you wares or upgrade your ship, upgrade your technology to be more efficient and militarize your fleet to prevent piracy. You will need to master both real-time action and long-term strategy: destroying a freighter has a direct impact on the economy, while declaring war will make your spaceflight environment slightly more hostile... A world that feels real Your ships have generators, radiators, weapons, engines, cargo bays or life support systems - they all work together. Every thruster on your ship plays a role. Aim for engines to pin down your enemies, or send them spinning around by destroying power stations. Most ships have more than thirty individual parts ! You can customize the most important parts of your ships - your main engines, attitude control thrusters, weapons and hull colors. Your competitors are independent factions, companies with the same goal as yours - ruling the system. They will try to undercut you, or even attack you if you become a threat to them. But don't be too quick to destroy them, as war can break the supply of resources you depend on ! Attacking freighters will destroy resources, making them costlier, with the potential to cause an economic crisis. 12 playable ships with weapon and engine upgrades Build and fly fleets of fighters, bombers, cargos, corvettes or capital ships. Buy new engines and weapons. Fast-paced combat with a Newtonian flight model, full joystick support There is no speed limit in Helium Rain. You can fly at half a mile a second while aiming backwards. Beware of asteroids. Realistic economy model Take advantage of an accurate simulation of space trade to be the most competitive company. If diplomacy fails, blockades are in order. Localized damage model for spacecrafts Aim for critical systems in order to disable ships, kill their crew or capture targets. A planetary system to explore Explore around 25 sectors orbiting the gas giant Nema and its moons. Procedural contracts, world exploration, technology upgrades Pick contracts and build your empire to become the largest company.
Platforms
Release date
Aug 18, 2017
Developer
Deimos Games
Publisher
Deimos Games
Age rating
Not rated
Website
http://helium-rain.com
System requirements for Linux
Minimum:
  • OS: Ubuntu 16.04
  • Processor: Intel Core® i3
  • Memory: 4000 MB RAM
  • Graphics: NVIDIA GeForce® GTX 470 / DX10 compatible GPU with at least 1GB VRAM
  • Storage: 5000 MB available space
  • Additional Notes: Only 64 bits versions of Linux are supported. Proprietary GPU drivers are required ! Only NVIDIA hardware works well at the moment.
Recommended:
  • OS: Ubuntu 16.04
  • Processor: Intel Core® i7
  • Memory: 8000 MB RAM
  • Graphics: NVIDIA GeForce® GTX 970
  • Storage: 5000 MB available space
  • Additional Notes: Only 64 bits versions of Linux are supported. Proprietary GPU drivers are required ! Only NVIDIA hardware works well at the moment.
System requirements for PC
Minimum:
  • OS: Windows 7 (64 bits)
  • Processor: Intel Core® i3
  • Memory: 4000 MB RAM
  • Graphics: NVIDIA GeForce® GTX 470 / AMD Radeon® HD 6870 / DX10 compatible GPU with at least 1GB VRAM
  • DirectX: Version 10
  • Storage: 5000 MB available space
  • Additional Notes: Only 64 bits versions of Windows are supported.
Recommended:
  • OS: Windows 10 (64 bits)
  • Processor: Intel Core® i7
  • Memory: 8000 MB RAM
  • Graphics: NVIDIA GeForce® GTX 970
  • DirectX: Version 11
  • Storage: 5000 MB available space
  • Additional Notes: Only 64 bits versions of Windows are supported.
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Last Modified: Jul 25, 2019
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Microsoft from French
Early access review a good game of space, closer to a X3 than a Evochron so finally pretty little piloting (which saddens me) and a lot of management, for example the long-worn steals are only waiting, Evochron is still widely enjoyed has evolved from this point of view. As much as the joystick control is good, its integration on the interface as soon as one passes on the map does not seem present, which is greatly detrimental to the immertion. Basically a contract = click click click wait click docking (either at the Mano or auto (so click)) and click click, meanwhile 80% click on various Windows and 20% real pilotages. So it's a good management game and a less good piloting game. Moreover, the piloting is not really realistic example make a 180 ° and we advance always when we should back... The game is pretty good;) The support of GNU/Linux is really top, the beta version accessible in the steam branches is more stable than the "stable" version, which I had bugs at launch. And as this must be one of the only games of the genre on this platform, especially since the source code is in BSD 3 which is extremely rare in the world of video game. I recommend;)
Translated by
Microsoft from French
Early access review excellent ergonomics and reaction of the pad 360 (damage, however, that the game/tutorial does not dynamically update when the latter is taken in hand, level display of commands), I have rarely seen such responsiveness and EPU interface in a spatial simulation. Maiiiis... OK, I played very little, but I watched videos, screens, read the devs... where is life? Where are the dense traffics? Where are the "radio" messages in all directions? My 2 references in the field are X2/X3 and of course, I-War/I-War 2 EoC and in these 4 titles one is immediately immersed, wrapped, lost in a galaxy that lives around us, miserable pixel grain heaviness. There, really, I repeat I played little, but it looks like we will not find any of it. In fact it really does Excel in space but then at the 10-sided power to X3 that already has this subtitle. At least in the X-universe one spends most of its time with space in the background, there we are in the menus. Hold it so lgtps I have not redone I-War 2 me... Excellent French translation. Well, it may seem like it's devs FR but it's not so much, since most of the JV FR have a VF to shit, when it is not downright community (understand: cheap, so Ah Bah Yes to shit what). In short I recommend the game for Newtonian spatial management enthusiasts who are looking for novelty. And PI a spatial project needs to support it. Good luck for the sequel!
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