Average Playtime: 2 hours

Defect

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About

As a lowly captain on a dead-end planet, you must build a ship, complete a mission and wave it goodbye when your crew defects to the other side. Then design a new ship to hunt down those mutinous traitors in an endless cycle of punishment and revenge. Don't make your designs too good, because odds are you'll be fighting them pretty soon.

  • Unprecedented freedom of creation - Create the most powerful ship in the galaxy piece by piece, with more than 180 components available and many more to come.
  • Exploit your designs - Create the perfect design to complete the mission, but remember to build in a weakness you can exploit later when your crew inevitably turns against you.
  • Epic scale - Unlimited combinations available from tiny fighters up to battle stations the size of a small moon.
  • Fight your friends' ships - Upload your successful ships and take on the best designs the community has to offer.
  • Dynamic Music System - Compose a distinct musical theme for your ship based on the components used to build it.
ShipyardThe game has two phases: Construction and combat. The construction phase involves placing a power core that determines the size of the ship that can be built, and then adding a selection of ship components. These can be placed, scaled and rotated in any arrangement and will operate according to game rules/physics, affording you a high degree of creativity.


Ship components have a range of stats and behaviors based on their main function. There are three main visual styles; TriStage components are very industrial and mass produced, SSN is a streamlined vision of the future and 2255 is a retro throwback to the days of pulp magazines and the space race. New styles and themes are planned and will be based on feedback from our community.

Build your dream space craft from key components:

  • Core - Install the power source of a ship and also the ultimate weak point.
  • Weapons - Choose from lasers, blasters, missiles, torpedoes, mines, rail guns, turrets, flak guns, point defense guns and much more.
  • Crew - They're just going to turn against you and chuck you into space, but sadly, you still need crew to run your ship.
  • Hull - This is where a ship gets most of its armor from.
  • Wings - Despite what 'scientists' will tell you, space dynamics is a real thing and wings will help you to design a much more agile and maneuverable ship.
  • Engines - The real difference between a good ship and floating space garbage.
  • Special - Certain components will boost or specialize the abilities of your ship. Fighter decks, shields, radar, heat sinks, exhaust ports, ion intakes, flares and counter measures can all be used to give you an edge, but can also leave you vulnerable if you can't protect them.

The combat phase involves you controlling your ship from a top-down 2D perspective and taking on enemy ships. If victorious, you move on to the next mission. If you fail it's back to the drawing board to design a new ship that might fare better.

You will cycle between the construction and combat phases, creating and fighting in a continual progression through better and bigger ships as the missions and the story progress. After each mission, however, you will lose your ship to defection and will be forced to defeat your former crew in the following mission. This creates an Achilles heel conundrum for the player. Build the perfect ship, but build in fatal flaws you can exploit later.CampaignPlanet Asbestos - Fighting has broken out between corporations, governments, pirates and private citizens over the rights to prospect for a theoretical particle that exists in only one place in the universe. Theoretically, that's planet Asbestos. The research and mining costs have already bankrupted several planets, thus inflating the value of the probably-nonexistent particle and creating a stock bubble that supports the entire economy of the galaxy.

Your job - Defend the planet for the Suppressed Systems Navy. Your crew has been drafted from prison, which is turning out to be a less enticing policy than was promised. Morale is low. Mutiny is inevitable.

Missions - Consist of a primary objective, after which your mutinous crew will turn up in your previous ship and try to finish you off. Primary objectives include a wide range of scenarios, including taking on simple waves of fighters, capturing space stations, evacuating passengers off a burning cruise ship, and building a ship that looks enough like an enemy ship that you can fool your way past their shields and drop a nuke on their stupid face.Challenge ModeChallenge mode gives you the ability to fight against ships designed by other players, be it friends or anyone in the community. It’s not direct multiplayer, as the opposing ship will be AI controlled. The missions can be quick skirmishes based on core size or a chosen enemy, or fight for survival against waves of enemies, or complete one of the campaign missions with no scrap limitations.
Platforms
Release date
Developer
Three Phase Interactive Pty Ltd
Publisher
Three Phase Interactive Pty Ltd
Age rating
Not rated
Website
http://defectsdk.com

System requirements for Linux

Minimum:
  • OS: Ubuntu 12.x or above
  • Memory: 2 GB RAM
  • Storage: 1 GB available space
Recommended:
  • OS: Ubuntu 12.x or above
  • Memory: 4 GB RAM
  • Storage: 1 GB available space

System requirements for macOS

Minimum:
  • OS: OS X 10.9 or above
  • Memory: 2 GB RAM
  • Storage: 1 GB available space
Recommended:
  • OS: OS X 10.9 or above
  • Memory: 4 GB RAM
  • Storage: 1 GB available space

System requirements for PC

Minimum:
  • OS: Windows Vista or later
  • Memory: 2 GB RAM
  • DirectX: Version 9.0c
  • Storage: 1 GB available space
Recommended:
  • OS: Windows 7 or later
  • Memory: 4 GB RAM
  • DirectX: Version 9.0c
  • Storage: 1 GB available space
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Last Modified: Aug 28, 2019

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Defect reviews and comments

Translated by
Microsoft from Russian
Product received for free "Welcome to Asbestoma, captain. Here everything is fine... "-So begins our adventure on the space map Defect, which is a bee honeycomb. First, as the decent sailor of space, you pass compulsory training, where in two accounts harnessing simple technique of ship management. By the way, a nice briefing To US conducts... Seagull. Learn to fly, control the camera. Then we lose the ship. It'S not scary. This brings us to the second point of study. In This part, we have to rebuild a new ship under the supervision of a blue-haired lady. The Lesson is quite amusing, but it is not necessary to count on boundless flight of imagination. Here We are again the captain with the ship and so it is time for a journey. Bravo perform the following task and at the end of the mission we are betrayed by our own team. She, in the face of Ziggy Stardasta, informs us about privatization and throws us into outer space. We're losing the ship. The ship's loss Procedure will be repeated from mission to mission. At the end of each task we will have to destroy our own spaceship, which we have stolen before. A new vessel is being Built for special loans, which must be selected from the defeated opponents and for the executed orders. Playing on the average level of difficulty you will be missed on the highest quality details, most importantly, keep in mind that in the future to destroy its creation. You can create a dead star of death, and then everything in the world curse, battling with her in the next mission, so creating something to keep in mind the weak point of his creation. Now about missions. Each Honeycomb implies a map with the main task. It can be a usual battle of a wall on a wall or, that more often, one against all, can be accompaniment, protection, reconnaissance, gathering of materials. In Parallel with the main goal will be secondary, which give bonuses to experience and money. The Execution of all items helps us to open new parts for the ship as soon as possible. The Idea of constructing a ship is good, but there are a number of nuances. Construction is based on the principle of layering. Two resources are Given: engine power and people in the team. But Any detail needs these two points. First The choice will be relatively small and you can build a fighter or something like a tank. With The increase in experience the number of details will grow and the imagination diminish. Personally this turned out to be my main problem. In theory, we can stir up a huge multifunctional cruiser, but this requires not only desire and skill, but also patience. The fact that Defect gives the opportunity, read forces, to move during missions to the manual management of a particular part of the ship. This allows you to increase the power of a particular element, weaken the rest. Switch to the engine-fly faster, guns-shoot the sighting. Now Imagine that your creation consists of dozens of pieces that need real-time control. As a result, even if you have a fantasy, you will not want to implement it in the constructor. THIS is SOME kind of DEFECT In the game from time to time we will lose our creations because of the betrayal of the glamorous team. To not be a shoemaker without boots, build yourself in advance a couple of ships that will be equivalent to each other on strength, but have some advantage. In this case, in the jobs where you need to be mobile you will be the one where you need to be nimble-you will be and so, well, so on. This Humble advice will help you not to get bored. Unfortunately, Defect is not a blockbuster, which in a moment addictive for a few hours. It is rather a chess, where after each move you have to re-display the pieces. Curator-http://store.steampowered.com/curator/5763270/
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