Average Playtime: 11 hours

X4: Foundations

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Freedom to personally fly all ships: X4 will allow you to fly all ships personally. From small scouts over a wide range of ship classes up to the biggest carrier, everything can be piloted from the cockpit or an external view. Additionally some drones and utility vehicles in X4 can be remotely controlled by the player. A big focus in the development of X4 has been to achieve a seamless and immersive experience when moving between ships. You can leave a ship, climb down a ladder, walk over the dock of a large space station into another ship you may have parked there and replace the pilot that was working for you just by clicking on his chair. Modular stations and ship upgrades: Building space stations and factories has always been a foundation of the X games. After gaining enough money through fighting or trading, most players want to establish their own economy and start influencing the universe on a larger scale. In X4, it is now possible to be completely free and creative. Stations can be constructed from a variety of modules, be it production modules, living sections, docks or many other types of parts. The powerful new map system allows you to drag and connect modules using a connection system to design your own unique creations. Ships also offer a variety of upgrades. Engines, weapons and other equipment can be added in a graphical editor and actually seen on the ship. Most dynamic X universe ever: X4 will be the first X game to allow our races and factions to freely build and expand their empires; the same flexibility the player enjoys in creatively designing space stations from modular building blocks is also available to them. Races expand their empire based on supply and demand, which leads to an extremely dynamic universe where every action the player makes can influence the course of the entire universe. Managing your empire with a powerful map: Once you have more ships and many NPCs working for you as pilots, crew or station managers, the map will be your preferred method of managing it all. Ships can be ordered with simple clicks and through drag-and-drop operations to set their future path and commands. Graphically plan your trade routes, coordinate attacks with your entire fleet, manage the hierarchy or send ships on remote exploration missions. Most detailed X economy ever: One of the key selling points of X games has always been the realistic, simulated economy. Wares produced by hundreds of stations and transported by thousands of ships are actually traded by NPCs and prices develop based on this simulated economy. This is the foundation of our living and breathing universe. Now with X4, we have taken another, massive step. For the first time in any X game, all parts of the NPC economy are manufactured from resources. Ships, weapons, upgrades, ammo and even stations. You name it. Everything comes out of the simulated economy. Research and Teleportation: The seamless change from ship to ship and from NPCs controlling your empire for you continues on a higher level. Once you own a larger fleet, you will be very interested in researching a technology from your HQ: Teleportation. Once you've unlocked teleportation, you can jump from ship to ship a lot quicker and experience all the critical situations your NPCs encounter first hand. Every order you have given to a ship before turns into a mission objective when you pilot the ship yourself. The moment you leave again, your pilot takes the helm and continues with their previous orders. Get into the game: In X4, you can start your journey from a number of different gamestarts and as a number of different characters, each with their own role, set of relationships and different ships and technologies to start with. No matter how you start, you are always free to develop in any other direction. Focus on exploration, make money with illegal trading and theft, command large battle fleets or become the greatest entrepreneur ever. It's all up to you to decide.
Platforms
Release date
Nov 29, 2018
Developer
Egosoft
Publisher
Egosoft
Age rating
Not rated
Website
https://www.egosoft.com/games/x4/info_en.php

System requirements for PC

Minimum:
  • OS: Windows 10 (64-bit), Windows 8 (64-bit), Windows 7 SP1 (64-bit)
  • Processor: Intel i5-4590 2.7GHz or AMD equivalent
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 780/970 or AMD equivalent (Vulkan support required)
  • Storage: 12 GB available space
  • Additional Notes: These estimates may change until final release.
Recommended:
  • OS: Windows 10 (64-bit), Windows 8 (64-bit), Windows 7 SP1 (64-bit)
  • Processor: Intel Core i7-6700K or AMD equivalent
  • Memory: 16 GB RAM
  • Graphics: Nvidia GTX 1070 or AMD equivalent (Vulkan support required)
  • Storage: 12 GB available space
  • Additional Notes: These estimates may change until final release.
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Last Modified: Aug 28, 2019

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X4: Foundations reviews and comments

Translated by
Microsoft from Deutsch
So the 2 Hours have now turned into 20 Hours and was able to give me a better Picture. The previous Opinion was carried out so that the Writing Box does not become too large. Good:-The Universe is "relatively" large. The large Number of Sectors has been replaced by larger Sectors. It's guaranteed not as big as X3 AP, but still has a sufficient size for a Space Simulator I have to say. Considering that there are supposed to be Extensions in the Future and inactive Jumping Gates lie around almost everywhere ... Fly?... Float?... No matter "gravitating," the Universe is guaranteed to expand considerably again. -There are various Missions to accept, from Sourcing certain Goods, cleaning up Minefields to the "hidden" illegal Orders, such as Smuggling or Sabotage. -The command of your own Fleet has been improved that you can now in Principle do everything about the Tactical Map. In the Beginning it's a bit complicated, but when you've got yourself in, you shouldn't have any more Problems. So You can sit back calmly in your Flagship and let the Crew do their Thing. -The Set-up of Stations is now equipped with more Choice. With Modules such as Residential Districts, Landing Station from S to XL and Weapon Platforms, you can creatively assemble your own Base. So and So:-The Improvement of Ships is now a bit more selective than in the previous Parts, but for that the Number of different Ships has been drastically reduced. At the moment there is only the possibility to get Argon, Teladi and Paranid Ships with little Choice. With the upcoming Extensions, however, I have the hope that there will be many more Ships to Choose from in the Future or in other words: I want my Split Dragon Again! Collisions are still a big Problem as you still know them from the old X-parts (Stop, Captain, STOP! There is a Station in front! DA VORNE IS A STATION! To God's wil ... * BOOOMMMM *) But the Developers stopped that by "first" by eliminating the Collisions of NPCs against Objects or other NPCs. This works in a replacement way, but it is nevertheless only a Stopgap measure, which I hope will be improved in the uncertain Future. -Station Scanning is a fun Idea, as you still know it from Rebirth, but at the moment it's just too strenuous or it's just not worth it. In order for it to make more Sense, the Scanning of Stations should be simplified and the resulting Reward "slightly" improved. Bad: At the moment, the Game unfortunately suffers from many Bugs that can destroy the Feeling of playing for some. That's not the Case with me, but I understand that may be the Case. Commissioned Objects that have not been properly conused, for example, have been used. But I can probably take this Point out again soon, as Egosoft is extremely diligent about it and sown Bugs like a Hacker. -The War System and the Economy are not working at the moment. The Insertion of new Ships or Stations is almost non-existent And after some Time even completely enemy ships disappear from any sectors aka Pirates, Xenon and Khaak die out over time. Something urgently needs to be done. -The Stations are practically dead. No Cantina, no more hidden Boxes and Conversations are essentially extremely barren and funnable. Rebirth was much better. Even with these negative Points, I can still recommend X4 to old Fans, because the important Factors of the X-Series are still in:-Different Ships flying-Build an Economy-Create your Own Fleet. -Exploration of Sectors-War against enemy Aliens. -The local Civilians are in a vestiation. X4 has got off to a better Start than Rebirth And with the lightning-fast improvements of the Developers, I have Confidence that this Game will be something big.
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