Average Playtime: 1 hour

X3: Reunion

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About

X3: Reunion is the third game in the X series of futuristic space exploration simulators. It is set in the X-Universe, a science fiction world that includes over 100 interconnected star systems.

Plot

The game continues the plot of its predecessor X2: The Threat and follows the same protagonist, Julian Gardna, a space pilot from the year 2935. A former pirate, he helps the Argonian military to train pilots. The Argon Federation is at war with the alien race called Kha'ak, who wiped out much of the Argonian fleet. Julian has to uncover the secret reasons behind the Kha'ak invasion and to restore the jump gate that leads to the original Earth, which means that the Terrans finally appear in the X universe. The protagonist also has to save his father Kyle who is wanted for alleged crimes by the Paranid civilization.

Gameplay

X3: Reunion is set in the open world that the player can freely explore. He or she can follow the storyline or abandon it and follow the side quests instead. Most of the time the player controls the main character's starship. The protagonist can change his ship and use a different vessel that fits for different missions, such as a battlecruiser, a carrier, or a scout ship. The player can mine and trade resources, competing against the AI players, to earn money and status. As the player improves his or her status and reputation with various factions, the new ships and upgrades are unlocked.

Platforms
Metascore
71
Release date
Developer
Egosoft
Publisher
Egosoft
Age rating
13+ Teen
Website
http://www.egosoft.com/games/x3/info_en.php

System requirements for PC

  • OS: Windows 10 / 8 / 7 / Vista / XP / 2000 / ME / 98SE
  • Processor: Pentium IV 1.7GHz or same grade
  • Memory: 512MB RAM
  • Graphics: 128MB 3D card compatible with Direct X 9
  • DirectX®: 9
  • Hard Drive: 4.5GB available space

System requirements for Linux

Minimum:
  • OS: Ubuntu 12.04 LTS
  • Processor: Pentium® IV or AMD® equivalent at 2.0 GHz
  • Memory: 1 GB RAM
  • Graphics: 256MB OpenGL 2.0+ discrete NVIDIA/AMD card (with proprietary driver) or Intel Core i7-2620M with Mesa 9.0
  • Hard Drive: 10 GB of free space
Recommended:
  • OS: Ubuntu 12.04 LTS
  • Processor: Intel® Core™ 2 Duo or AMD® equivalent at 2.0 GHz
  • Memory: 3 GB RAM
  • Graphics: 512MB OpenGL 3.0+ discrete NVIDIA/AMD card (with proprietary driver)
  • Hard Drive: 10 GB of free space

System requirements for macOS

Minimum:
  • OS: 10.7 (Lion)
  • Processor: Pentium® IV or AMD® equivalent at 2.0 GHz
  • Memory: 1 GB RAM
  • Graphics: 256MB OpenGL 2.0+ discrete NVIDIA/AMD card or Intel Core i7-2620M
  • Hard Drive: 5 GB of free space
Recommended:
  • OS: 10.8 (Mountain Lion)
  • Processor: Intel® Core™ 2 Duo or AMD® equivalent at 2.0 GHz
  • Memory: 2 GB RAM
  • Graphics: 512MB OpenGL 3.0+ discrete NVIDIA/AMD card
  • Hard Drive: 5 GB of free space
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Last Modified: Sep 17, 2019

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X3: Reunion reviews and comments

Translated by
Microsoft from Deutsch
It is a reputable Space-Dealer-and-factory Owner-simulation. And as such, the is perfect and very well detalented. A lot of Content. But I didn't like some Things. I'm talking about the Company, not self-made Game, where you get helplessly kicked out in Space on a Ship. What I didn't like:-Physics. When Flying in Space, my Ship spins as fast as if it were human. I just don't have a Feel of the Ship, I feel like a Person in an ego shooter. It could be realistic-Space, Gravity, but I feel something wrong. Even in the third View, the whole thing looks like the Sector is spinning and the Ship is standing still during it. -Third View. Maybe I should spend another Hours in Options and get out like I can move the Camera in the third View Mode, it's so fixed that you don't see anything in front of you. Or behind you. -The Interface is not intuitively understandable. -The Speed. Most of my 6 Hours Of playing Time was flying from A to B between 5-6 Sectors. I played in time at The Dealery, read book, made Tea ...-Docken. I destroyed my Ship three times. No one tells you-"Put your Speed down sonnsonnst the in-game script doesn't work!" No, first understand what the red Arrow means, whether you have to dump down or are dealing with your Speed, or whether one from below is attacking you or something else is happening. Your Autopilot can't dock. I have heard that you should buy an Extension for your boarding PC. Trying to dock automatically cost me a Life. -The Autopilot. He doesn't dodged the Objects and led me straight into another Ship. I could dodge manually but I wanted to look at what was happening. I was disappointed. Or should you buy an Extension for this? -The Map. I was looking for a south Gate into a sector for half an Hour. Coordinates taken out of the Wiki. You can't enter them for the Autopilot, so ... Jellyfish. Why don't you have a full Map? They are not just discovered Champagne gates. -You can't land on Planets. -The Fights. Just bad. Uninteresting. Freelancer is much older than the Game here but the Developers have made no Effort to make the Fights at least just as exciting. And the Universe is just empty. Yes, the Sectors look beautiful, but compared to the Freelancer, they are just empty and uninteresting to explore. What a pity. In the Freelancer you have Fog, Radiation, mystical looking Asteroid Fields where the Broken Ships with Drugs and/or Weapons are located, all in one Sector and different from Sector to Sector. And here? Realistic-yes, maybe. But completely uninteresting. It's actually a very good Complicated game for patient people who like Tycoon/Manager genre and have a lot of Time to get hold of it. Comparable to Eve Online, only in Solo. For people who prefer to find a good Story, want to have action every 5 Minutes and want everything in simplified Presentation, I don't recommend this Game. A Lot of Things you could do very easily, they are just unnecessarily heavy and expel all the Fun.
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