Average Playtime: 3 hours

Evochron Mercenary

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About

Trading commodities while sneaking past hostile forces, racing the best pilots in the area, mining for diamonds, negotiating for survival, spying for a curious energy company, cleaning dirty solar arrays, transporting an impatient passenger... and that's just on a Monday. The life of an independent mercenary is rarely without excitement. At times, you may choose to work under contract, while at others, you may want to take matters into your own hands in a quest to build your reputation and fortune. Your spacecraft awaits. Your adventure begins in the Sapphire star system.
In Evochron, you are free to seek your fortune as an independent mercenary in an adventure directed by your choices, abilities, and accomplishments. Each player can bring their unique skills and interests to the game, forming clans for cooperative goals or remaining solo to complete objectives on their own in true freeform space-sim gameplay.
Key Features:
  • True freeform gameplay without plot restrictions, conditions, or limitations. No character attribute/skill limitations to hold you back. Experience ultimate gameplay freedom and play the game the way you want to. Your decisions and abilities define your role in the game and establish your reputations, wealth, progress, and ranking.
  • Diverse gameplay choices and activities including racing, spying, mining, trading, commodity shipping, escorting, combat (both in civilian space and military war zones), exploring, asteroid clearing, equipment cleaning, crew management, station building, and ship designing. There are many ways to make money and advance in the game.
  • A vast seamless universe that lets you fly anywhere without in-game loading screens. The Evochron universe is not boxed in by 'walls' or 'rooms' that require a jumpgate 'door' to access, there are no required gates or trade lanes to restrict your travel and hold you back. You can travel virtually anywhere you want. Descend into planet atmospheres to land at city trade stations, mine valuable materials, or explore for hidden items. You can escape to nebula clouds for sensor cover or hide in a massive asteroid cave for protection. Fly from planet to planet, star to star, and star system to star system.
  • Unified gameplay architecture and profiles let you keep the ship, upgrades, equipment, money, weapons, crew, and commodities you acquire in the game for use in both single player and multiplayer.
  • Cooperative multiplayer objectives that pay all linked players. Join forces with other players to complete more challenging activities that can offer much better pay.
  • Construct space stations to dynamically expand the game's universe with new trade routes, docking points, and economies. The online multiplayer system stores player built stations with the server so other players can have access to the new stations and trade routes you create.
  • Specialized industries and economies provide realistically variable item availability and pricing.
  • Use your wealth to design and build a new ship, buy better weapons, hire crew members, recruit other ships, install upgrades, load commodities, and more.
  • Advanced physics system features velocity adjusted acceleration curves and accounts for mass, thrust, and vector calculations. Realistic zero gravity inertia based 'Newtonian' style flight model including complete 3-way rotation and 3-way direction control with optional variable input. An advanced inertial dampening system helps keep flight control simple in space, atmospheres, and gravity fields.
  • Realistic environment interaction far beyond the genre's typical 'background wallpaper'. Nebula clouds, asteroid fields, planet atmospheres, moons, and more all provide unique options for shelter and strategy. Such environment elements include changes in gravity, fuel consumption, physics, sensor range, and visibility.
  • Supports keyboard, mouse, gamepad, and joystick flight control. Use the control device you prefer to play the game.
  • Supports Natural Point's TrackIR 3D head control system for managing the viewpoint from the cockpit with all six degrees of movement.
Platforms
Metascore
70
Release date
Developer
StarWraith 3D Games LLC
Publisher
StarWraith 3D Games LLC
Age rating
Not rated
Website
http://www.starwraith.com/evochronmercenary/index.htm

System requirements for PC

  • OS: Windows XP, Vista, 7, 8.1
        
  • Processor: 2.0 GHz AMD/Intel
        
  • Memory: 1.5 GB RAM
        
  • Hard Disk Space: 750 MB
         
  • Video Card: 128 MB DirectX Compatible
         
  • DirectX®: 9.0c
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Last Modified: Sep 17, 2019

Where to buy

Steam

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Sinkler

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Evochron Mercenary reviews and comments

Translated by
Microsoft from French
In short: well but... It is the work of one man and it feels. Hum... very difficult to leave a notice. First installation I run the game... "Ooh ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ it looks complex... I would come back later... " A few months (years?) later... I am looking for a space opera simulation I (re) discover that I have evochron that hang out in my library. 2nd launch good good good... Let's go... Learn... A little time to take control... I'm a kiffe. I have the sensation a bit to find the x wing vs tie fighter in the gameplay... Neither completely arcade nor completely unmanageable. I hang and stay there... hours. I am absolutely not the countryside... and share in free style... It's great it's free... I'm going to make my first million dollars. first deceptions... the planets too empty... repetitive missions. the first millions made... Baby... the Thone rains... really no difficulty on this side... We buy the best ships, the best weapons... I decide to make the main inquiry, that I bend in 2.2... We will do a little tour on the side of the places a bit harder to access... and then there.... and after? So I'm charmed but not convinced. And yet I find the work of one admirable man. This game is a real success but also terribly frustrating. It might have been better to focus on a smaller space but more dense in content because that is what it lacks... density. The gameplay is exeptional and perfect limit for what is space flight in my eyes. I love everything about flying. ZERO crashing (it's become almost a luxury nowadays) the game is super stable. But it lacks a ship, it lacks factions, it lacks variation of weapons, it lacks variation of missions, it lacks ease to move on large empty spaces, it lacks clue to look for hidden areas... Etc... So I recommend the game but it has its limits. And the limit is simple... is that the game designer is alone.
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Translated by
Microsoft from Deutsch
Evochron Mercenary is a Space Simulation. And a pretty good one at that. And the Focus is clearly on simulation. There is a Story, but it is optional. You can't make it, so theoretically you don't have to do it at all. In the Beginning you choose his Class, Fighter pilot, Race "flyer," dealer association mining, mercenary. The Difference is made by the Ship and the Credits. This is hardly significant in the case of the 3 Civilian Ships. On one one one starts with better Drive, on the other with more Money and the other with a Miningbeam. Fighter pilot for the Military is a bit more restrictive and is really limited to the military Career. There you are still most likely to be in a Story, because you can and must do a lot of Quests here, while the others can get very far with Trade etc. Back to the Simulation Part, my Keyboard is 80% occupied with important Buttons. You shouldn't start the Game Without an Expression of Keyboard assignment. The Tutorial for all The Essentials lasts about a few hours is in English (as well as the Rest of the Game) and if you take Your time and really try and maybe read again (E.g. that the IDS has 5 Steps * hust *), then you can really be after that Hour Spacecraft navigate and steer. Those who like Simulations Will be happy, because it is a small Challenge to steer the Ship and then get Routine. Becoming a Fighter pilot is then stronger again. I would therefore recommend the Civil Career to the Beginner. The Mood is very nicely captured, the Music fits the Vastness of Space and a proper Space mood quickly comes up. And then off we go, do small Quests, explore Meteorites, Planets and other Sectors, and gather resources. Jumping back quickly through the Gate when you realize how unkind for the small Initial Ship some Sectors are and at some point might find a profitable Route for Merchandise. (There is an Ecomomymap and a Territorial Map.) And then the Ship is improved or you buy a different one and become a Fighter pilot or recruit a small Group of Ships or explore the not quite as empty Spaces between the known Sectors. Or would you rather race or have a military Career? You are actually free and as far as I have seen it so far it is even quite easy to switch between careers. 10/10 for simulation Genre 7/10 general Rating Even if it's a bit older (The Development has taken quite a long time and you can see that from the Graphics) for Gene Relievers definitely a Recommendation.
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