X4: Foundations reviews

Translated by
Microsoft from Deutsch
So the 2 Hours have now turned into 20 Hours and was able to give me a better Picture. The previous Opinion was carried out so that the Writing Box does not become too large. Good:-The Universe is "relatively" large. The large Number of Sectors has been replaced by larger Sectors. It's guaranteed not as big as X3 AP, but still has a sufficient size for a Space Simulator I have to say. Considering that there are supposed to be Extensions in the Future and inactive Jumping Gates lie around almost everywhere ... Fly?... Float?... No matter "gravitating," the Universe is guaranteed to expand considerably again. -There are various Missions to accept, from Sourcing certain Goods, cleaning up Minefields to the "hidden" illegal Orders, such as Smuggling or Sabotage. -The command of your own Fleet has been improved that you can now in Principle do everything about the Tactical Map. In the Beginning it's a bit complicated, but when you've got yourself in, you shouldn't have any more Problems. So You can sit back calmly in your Flagship and let the Crew do their Thing. -The Set-up of Stations is now equipped with more Choice. With Modules such as Residential Districts, Landing Station from S to XL and Weapon Platforms, you can creatively assemble your own Base. So and So:-The Improvement of Ships is now a bit more selective than in the previous Parts, but for that the Number of different Ships has been drastically reduced. At the moment there is only the possibility to get Argon, Teladi and Paranid Ships with little Choice. With the upcoming Extensions, however, I have the hope that there will be many more Ships to Choose from in the Future or in other words: I want my Split Dragon Again! Collisions are still a big Problem as you still know them from the old X-parts (Stop, Captain, STOP! There is a Station in front! DA VORNE IS A STATION! To God's wil ... * BOOOMMMM *) But the Developers stopped that by "first" by eliminating the Collisions of NPCs against Objects or other NPCs. This works in a replacement way, but it is nevertheless only a Stopgap measure, which I hope will be improved in the uncertain Future. -Station Scanning is a fun Idea, as you still know it from Rebirth, but at the moment it's just too strenuous or it's just not worth it. In order for it to make more Sense, the Scanning of Stations should be simplified and the resulting Reward "slightly" improved. Bad: At the moment, the Game unfortunately suffers from many Bugs that can destroy the Feeling of playing for some. That's not the Case with me, but I understand that may be the Case. Commissioned Objects that have not been properly conused, for example, have been used. But I can probably take this Point out again soon, as Egosoft is extremely diligent about it and sown Bugs like a Hacker. -The War System and the Economy are not working at the moment. The Insertion of new Ships or Stations is almost non-existent And after some Time even completely enemy ships disappear from any sectors aka Pirates, Xenon and Khaak die out over time. Something urgently needs to be done. -The Stations are practically dead. No Cantina, no more hidden Boxes and Conversations are essentially extremely barren and funnable. Rebirth was much better. Even with these negative Points, I can still recommend X4 to old Fans, because the important Factors of the X-Series are still in:-Different Ships flying-Build an Economy-Create your Own Fleet. -Exploration of Sectors-War against enemy Aliens. -The local Civilians are in a vestiation. X4 has got off to a better Start than Rebirth And with the lightning-fast improvements of the Developers, I have Confidence that this Game will be something big.
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