HellGunner reviews

Translated by
Microsoft from Russian
So, as a person who has played in many pixel-related games, I could not refuse not to buy a game with a coupon 90% discount and not knock out of it all the cards. What did I expect in her? Yes... Almost nothing worthwhile. The game has a lot of minuses and flaws, and the phrase "It/Here could do better" will sound every 5 minutes. But in order not to be interested, I will list all the sins I have found in one game session: + Invisible walls where they don't need them. It Seems, you go on a field, shoot Zombies and Soldier and here a tank-wall. "Ok..."-You think-"... Edge of the map, but after a couple of seconds you realize that it is not and you can freely round and stand up clearly against the place where you discovered it. Moreover, the enemies of its existence are not knows at all, as well as the Orkam from Vahi that the red color does not give absolutely nothing. + During The battle with wickedness, where you have to hold a certain amount of time (the Timer is also not, but do not beat), the enemies will spawn almost beside you, why you are able to see their appearance. Why was it impossible to put an animation of their raising out of the ground, from behind the door and stuff? There was no Time? Did you want a Bubble? + There are also problems with the camera. I will Allocate two: 1) because of the fact that the opponents begin to shoot before the hero, while not appearing in the screen, then on the heavy against the machine guns already on the first level you understand all the problem of the situation, or rather that the screen is moved so close to the hero, how much it was in principle possible. Why was it impossible to move the camera a little further, giving a chance to react correctly to opponents? 2) This problem stems directly from the first. The Camera is not centered on the main hero and floats in the air, from which you can bring the GG to the screen and get random tryndylei, because you will not see the enemy. + On 4-5 Worlds there are lakes on which it is possible to walk. I do Not know how for others, but I would have made an animation of Utopia for the hero and opponents. A Trifle, I know, but it would be fun and logical. + Oh Yes, forget that the walls are stopping bullets. That's all For now. 'Ve Read? Did you draw conclusions? Now let's go on A friendly March to see the list of recommendations! You shouldn't waste your time for this stuff. P.S. Trying to make a screenshot of the inscription "Thank you for playing" game Baganula and climbed a bug in the program code of the game... Although I am not sure what exactly the game, but the screenshot I will send in the Illustration on the malice of all, Ho-ho-ho!
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