Average Playtime: 7 hours

Hero-U: Rogue to Redemption

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About

After two successful Kickstarter campaigns and over five years of development, we are proud to present Hero-U: Rogue to Redemption. Created by the critically acclaimed game developers Lori Ann Cole and Corey Cole (Quest for Glory, Shannara, Castle of Dr. Brain, Mixed-Up Fairy Tales), the Hero-U series follows the role-playing adventures of top students at the Hero University.

In Rogue to Redemption, Shawn O'Conner strives to become Rogue of the Year while exploring a mysterious castle, making friends and enemies, fighting deadly foes, and uncovering the secrets of his own hidden past. Meanwhile players will enjoy the rich and humorous dialogue and descriptions as they guide Shawn through his adventures.

In the tradition we created in Quest for Glory and in Shannara, Hero-U is a hybrid adventure/role-playing game. During the day, Shawn attends classes at the University, practices his skills, and tries to make friends with other students. At night, it's time to pull out weapons, armor, and traps to explore the abandoned wine cellars, stunning sea caves, creepy catacombs, and deadly dungeon beneath Hero-U. Most combat is optional for those who prefer a pure adventure game, but there are ample rewards for those who choose to valorously fight the creatures that threaten the school and all of Sardonia.



Key Game Features:
  • Story and Character-Driven Adventure Game
  • Role-Playing Game Featuring Skills, Equipment, and Tactical Combat
  • Many Ways to Play for Maximum Replayability
  • Turn-Based, Non-Twitch, Avoidable Combat
  • Seamless Blend of Dramatic Story and Comedy
  • Created by Acclaimed Game Designers Lori and Corey Cole
  • Soundtrack by Award-Winning Composer Ryan Grogan
  • Immersive Mini-Games and Challenging Stealth Gameplay
  • First of a Series of Games Set at the Hero University
Platforms
Release date
Developer
Transolar Games
,
cidney
,
TransolarGames
Publisher
Transolar Games
Age rating
Not rated
Website
http://www.hero-u.com/

System requirements for macOS

Minimum:
  • OS: OS X 10
  • Processor: 2 GHz or better
  • Memory: 4 GB RAM
  • Storage: 4 GB available space
Recommended:
  • OS: OS X 10.9 Yosemite or newer
  • Memory: 8 GB RAM
  • Storage: 8 GB available space

System requirements for PC

Minimum:
  • OS: Windows 10, 8, 7, or Vista
  • Processor: 2 GHz or better
  • Memory: 4 GB RAM
  • Graphics: Intel HD3000 or better
  • DirectX: Version 9.0c
  • Storage: 4 GB available space
Recommended:
  • OS: Windows 10
  • Memory: 8 GB RAM
  • DirectX: Version 10
  • Storage: 8 GB available space

System requirements for Linux

Minimum:
  • OS: Ubuntu 12.04 or newer
  • Processor: 2 GHz or better
  • Memory: 4 GB RAM
  • Storage: 4 GB available space
Recommended:
  • Memory: 8 GB RAM
  • Storage: 8 GB available space
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Last Modified: Jan 21, 2020

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Tomb Raider
Explored the Dungeon and Catacombs
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Specialist
Completed an advanced elective course and passed the final exam
25.00%
Perfect Prowler
Completed the game without killing anything
25.00%
Goody-Two-Shoes
Played like a Paladin by helping everyone with their personal quests, achieving Mr. Popularity, and achieving Teacher's Pet
25.00%
Bossa Nova
Defeated every boss in combat
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Hero-U: Rogue to Redemption reviews and comments

Translated by
Microsoft from Russian
Although the game was declared as a hybrid of Quest and RPG, the game process I would rather take it to something like Princess Maker or Stardew Valley. Since It has a daily routine and a total time limit for the semester, Hero-U has to do time management: Mandatory morning classes in the classroom, then mechanical pumping skills and attributes in training, and lunch, where without it. The Rest of the time a student of the Faculty of Forbidden Bards (we do not like the word "crooks") is provided to himself-you can do research of the castle, which is located university, chat with characters or continue to develop characteristics. The game is quite a lot if not minuses, then controversial moments. First, it's a pretty awkward control. For Example, to open the door, you need to click on it and separately choose this action among the options of the type of "overhear" or "look". If in peaceful locations it is not very annoying, then the study of dungeons manages to tire. Second, the strange logic of a number of story quests. You already know what to do, but the character of the day three will beat the balls or refuse to approach the quest point. Also There is no combat system. Plus the artistic style places so-so-smiles at the characters scary, on some of the artah young girls look like thick bazaar aunts, etc. Yumok Local in the end can tire: it is quite monotonous and is built on the game of words in the spirit of "why wolves do not Eating old ladies? They knit in their mouths! "or" everything in his room is stolen, and even the air is some kind of a spunky ", only, naturally, in English (the same" non-translatable game of words ", yes). But in general, the game left a good impression: a fabulously humorous atmosphere in the spirit of "Myths" of Asprina; Cute character characters with detailed personal tasks (with which they manage themselves, if the hero too long pulls with help); Well-grounded moral uniqueness instead of such fashionable in modern games postmodernist serality, at the same time notorious elections and consequences on a place. For The chamber at first glance, the game of exsloring here is beautiful. It is necessary to Work a head often, thus decisions of tasks for the most part are logical and require banal attentiveness. Poker Local is great, sorry, its not enough. In General, it is a kind, pleasant game that will not advise either the fans of the construction and cleaning up all and all, or fans of epic heroic stories. But I personally liked it, so I advise you to take a closer look.
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