History Simulation 2
About
This is an attempt to simulate polities inspired by the principles of Cliodynamics and Cliometrics. At the start of the simulation every polity(tile) is generated over a hand drawn map. Each polity has resources based on the terrain it spawns on with some terrain yielding more resources than others. Each has a percentage chance of choosing to declare war on a weaker neighbor. Every time a polity conquers a neighbor they gain a portion of their resources and transfer ownership of the polity to themselves. There is a random chance of rebellion that can occur to each polity which will either have the entire nation collapse or have a portion of it rebel into independent states.
road map:
Temporarily switched Europe Map to a Fantasy Map for the current update.
-add region-based alliances:
Each polity now randomly has a chance of allying a bordering polity which gives bonuses to their military strength, the chance of cancelling the alliance increases as the polity becomes larger than the ally.
-add a UI that allows the user to see all aspects of the simulation
New UI Added in latest version
-better camera:
Use WASD to pan the camera and use keypad + /- to zoom in or out.
bug fix note:
increased chance for nation to collapse.
rebalanced total annexation mechanic
game speed slowed down for testing purposes.
fixed error where rebelling polities retained stats pre-rebellion