History Simulation 2

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This is an attempt to simulate polities inspired by the principles of Cliodynamics and Cliometrics. At the start of the simulation every polity(tile) is generated over a hand drawn map. Each polity has resources based on the terrain it spawns on with some terrain yielding more resources than others. Each has a percentage chance of choosing to declare war on a weaker neighbor. Every time a polity conquers a neighbor they gain a portion of their resources and transfer ownership of the polity to themselves. There is a random chance of rebellion that can occur to each polity which will either have the entire nation collapse or have a portion of it rebel into independent states.

road map:

Temporarily switched Europe Map to a Fantasy Map for the current update.

-add region-based alliances:

Each polity now randomly has a chance of allying a bordering polity which gives bonuses to their military strength, the chance of cancelling the alliance increases as the polity becomes larger than the ally.

-add a UI that allows the user to see all aspects of the simulation 

New UI Added in latest version

-better camera:

Use WASD to pan the camera and use keypad + /- to zoom in or out.

bug fix note:

increased chance for nation  to collapse.

rebalanced total annexation mechanic

game speed slowed down for testing purposes.

fixed error where rebelling polities retained stats pre-rebellion

Platforms
Release date
Developer
Hprogrammer
Age rating
Not rated

System requirements for PC

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Last Modified: Aug 6, 2021

Where to buy

itch.io