Hjort Helten
About
Hjort Helten is my platformer experiment to get to know Gamemaker Studio 2 and the Metroidvania genre behind the scenes.
The game took big inspiration from the Momodora series. It's a neat example to show how other small indie developers make Metroidvanias.
The game's about a young huntress, named Samantha, that had made friends with a wounded fawn. She recovered the deer and returned it to the forest.
One day, the forest and their wolves started getting more hostile, so Samantha went to the forest to save her pet deer from the big bad wolf.
The game's already in a playable state, but it's not having the details to consider it a released build. This game's put on hold untill I've recovered and caught the interests again to continue for a release build.
Controls:
Arrows: move / go down platforms
Arrow -Up: Save when near Save Stones
Z: Jump
X: Bow / Select
C: Knife Attack (item)
A: Bomb (Item)
S: Use vial (Item)
D: Open/Close inventory
Esc: Pause
Space: Select
Controls are also noted in-game and in the README.txt