Holdfast: Nations At War reviews

Translated by
Microsoft from Deutsch
Early Access Review A New Hope? Is it the Game that makes the Napoleonic Wars Community flourish again? I think that, in order to decide this, the Timing is simply not yet the right one. Because Holdfast: Nations at War is just in the early Alpha Phase However, It can be said that Holdfast: Nations at War got off to a great Start and Now contains more Details and functions than the MnB Engine has ever made possible. Cavalry and reasonable Artillery Do not yet exist, but a diverse Number of Infantry Regiments and various Types Of Trunps, which (currently) already have the Opportunity to operate Artillery placed on the Battlefield. This is perhaps the only gameplay technical Point of Criticism I have. The Operation of the Artillery is far too light and superficial. However, Holdfast is in his most recent Phase. The Melee resembles strongly ddm from Napoleonic Wars. Of Course, it is still very hairy and inaccurate, but the Direction is always the right one. Another great Feature is the Voicechat included in the Game. This works like in The Game Arma, so that the Voice of the Players, with realistic Volume ratios, is played directly by the Soldier. In addition to voice-chat, there is a huge Selection of Sentences that can be Commands, for example, or war Cries and Cries for help. These are, of course, linguistically adapted to the respective Nation. Which brings us to this: In Holdfast: Nations at War, there is already only France and Britain as Nations. But there are still plenty to come! Now I almost forgot to write about the ship Battles. Unfortunately, I played far too little for the Ship battles in Napoleonic Wars to be able to make a Comparison here. Still, I can make a few Words about Holdfast. First of all, the ship Battles are not a Simulation. Setting Sail And Controlling the Ship is only taken over by one Player. The Swell and Wind do not Affect the Ships. And how to say, the Artillery Operation is still a little superficial and unsatisfactory. But still you have a Lot Of fun to sink the Enemies into the Deep Sea with 20 Men per Ship. What else is there to imagine? Musicians and Flag Bearers, of course. The Principle is the same as in Napoleonic Wars. If you want to make music together, you can also do it. The Marches are great! But What is just so great, we finally have a physically correct flag! Now to Technology. The Graphic? -Great! The Sound? -Great! The Atmosphere? -Just great! As I wrote at the Outset, it is not yet the right Time to make a Judgement on the Future of the Game. Still, it's a new Hope.
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