Average Playtime: 3 hours

Holdfast: Nations At War

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About

Holdfast: Nations At War is an online multiplayer first and third person shooter focusing on a combination of teamwork and individual skill. Take part in historic clashes on land and at sea waged by the most powerful nations during the great Napoleonic Era.
Play the way you want!
Command and crew historically inspired sailing vessels in powerful duels or within squadron operations where cooperation in running your vessels leads to victory. War at sea is an entirely different setting and these clashes will take place off the coast in a selection of beautiful arenas.
Take the King’s shilling or fight for the Emperor in glorious Napoleonic field battles. Join the ranks and keep the line steady or provide support from the rear with cannon fire as you strive for dominance over the battlefield.
Join the Navy
Experience what it’s like to be a crew member on board a military sailing ship. Raise the sails, fire the cannons, test the water depths and cooperate to keep your vessel afloat!
Enlist in the Army
Work with your comrades to storm enemy fortifications or support the fight from the rear with artillery fire. Keep the line steady in open field battles and lead your men to victory!
Play as a Captain, Sailor, Line Infantry and more! Every class comes with its own traits and roles which are crucial for your team’s survival.
Holdfast: NaW’s order-based system allows for intuitive cooperative play where your ability to work as part of a team matters just as much as your personal skill.
Whether you are manning a cannon, firing a musket or swinging a sword, Holdfast: NaW's combat mechanics are easy to learn but hard to master. The game rewards player skill via a precision and timing based directional melee system.
There will be plenty of chances for you and your mates to take on other groups in tournaments and fierce competitive events. Hone your skills because you can be sure that your opponents will too!

Platforms
Release date
Developer
Anvil Game Studios
Publisher
Anvil Game Studios
Age rating
Not rated
Website
http://www.holdfastgame.com

System requirements for PC

Minimum:
  • OS: Windows 7
  • Network: Broadband Internet connection
Recommended:
  • Network: Broadband Internet connection
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Last Modified: Mar 10, 2020

Where to buy

Steam

Top contributors

iBarin

3 edits
34
14.29%
Pomp & Circumstance
Support allied troops by playing a fife, drum, bagpipe or violin.
14.29%
The Ocean’s Floor
Land the final hit on an enemy naval vessel.
14.29%
The Mathematics Of Defeat
Suffer a defeat while playing as the invaders in the Coastal Siege game mode.
28.57%
Aubrey’s Crew
Sink a 50-Gun Frigate while crewing a naval vessel carrying fewer guns.
28.57%
Obadiah
Perform an act of desertion.
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50 items

Holdfast: Nations At War reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review A New Hope? Is it the Game that makes the Napoleonic Wars Community flourish again? I think that, in order to decide this, the Timing is simply not yet the right one. Because Holdfast: Nations at War is just in the early Alpha Phase However, It can be said that Holdfast: Nations at War got off to a great Start and Now contains more Details and functions than the MnB Engine has ever made possible. Cavalry and reasonable Artillery Do not yet exist, but a diverse Number of Infantry Regiments and various Types Of Trunps, which (currently) already have the Opportunity to operate Artillery placed on the Battlefield. This is perhaps the only gameplay technical Point of Criticism I have. The Operation of the Artillery is far too light and superficial. However, Holdfast is in his most recent Phase. The Melee resembles strongly ddm from Napoleonic Wars. Of Course, it is still very hairy and inaccurate, but the Direction is always the right one. Another great Feature is the Voicechat included in the Game. This works like in The Game Arma, so that the Voice of the Players, with realistic Volume ratios, is played directly by the Soldier. In addition to voice-chat, there is a huge Selection of Sentences that can be Commands, for example, or war Cries and Cries for help. These are, of course, linguistically adapted to the respective Nation. Which brings us to this: In Holdfast: Nations at War, there is already only France and Britain as Nations. But there are still plenty to come! Now I almost forgot to write about the ship Battles. Unfortunately, I played far too little for the Ship battles in Napoleonic Wars to be able to make a Comparison here. Still, I can make a few Words about Holdfast. First of all, the ship Battles are not a Simulation. Setting Sail And Controlling the Ship is only taken over by one Player. The Swell and Wind do not Affect the Ships. And how to say, the Artillery Operation is still a little superficial and unsatisfactory. But still you have a Lot Of fun to sink the Enemies into the Deep Sea with 20 Men per Ship. What else is there to imagine? Musicians and Flag Bearers, of course. The Principle is the same as in Napoleonic Wars. If you want to make music together, you can also do it. The Marches are great! But What is just so great, we finally have a physically correct flag! Now to Technology. The Graphic? -Great! The Sound? -Great! The Atmosphere? -Just great! As I wrote at the Outset, it is not yet the right Time to make a Judgement on the Future of the Game. Still, it's a new Hope.
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