Hollow Knight Silksong [Gameboy Demake]

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An Unofficial free fan demake of the e3 demo of Team Cherry's Hollow Knight: Silk Song. A new way to experience another masterpiece! Unofficially remade on the GameBoy. Disclaimer: I am in no way associated with Team Cherry, I am just a fan and an indie GB Studio Developer. Silk Song is a property by Team Cherry. This is a free unofficial fan project and a love letter to the eternal masterpiece. Please support Team Cherry and their official titles. Hello there! I'm once again remaking a masterpiece by the Higher Beings. I am using GB Studio by Chris Maltby as an engine to make this game. Controls: FUNCTIONKEYBOARD CONTROLCONSOLE CONTROLInteract [Bench]W / UPUPTaunt [Away from Bench]W / UPUPBind [Heal]S / DOWNDOWNMoveA and DLEFT and RIGHTNeedle Strike [Attack]J or XB ButtonJumpK or ZA ButtonUse Tool / SkillL or C or SHIFTSELECTTool / Skill CycleI or ENTERSTART Warning: This game is different from the E3 Demo, and it has a lot of bugs.
  • GBC, SGB, GBA or Emulators are the means to play this game.
  • Like the previous demake, this build doesn't have the Pogo [Lunge] mechanic integrated in it, as well as upwards slashing.
  • Beautiful pixel art inspired by MS-DOS and PICO-8 styles.
  • No Rosary / Rosary Strings [Currency] yet.
  • No quests and crafting yet.
  • Boss attack patterns are altered to fit GameBoy limitations.
  • Known bugs prevent some mini bosses and or major bosses to stay on screen even after it has been killed. [They can still be a threat, so please restart your game and fight carefully next time.]
  • Other bugs sometimes stop the Player animations after certain tasks. [Exit and Re-enter area to reload animation frames.]
  • There's also a bug that the engine confuses the Player "Falling" instead of "On Ground" when standing on certain platforms. [There's no harm in it, except you cannot use ground skills/tools while on these platforms.]
  • There is an early easter egg in the game. [Do not leave the area yet! You might find it after you defeat a certain foe.]
BGM and SFX credits are as follows; Title [In Game]Track usedAuthorCopyrightTitle ScreenThat was year 2014JAM, MonsterovichCC0, Public DomainCutsceneApple of ApathySongerson, SGS Module 55CC0, Public DomainGame Over ScreenThe Sad TruthKrümel [crumb], 0723CC0, Public DomainMoss GrottoForestry ThedinosaurCC0, Public DomainMoss Mother ThemeShort Loop 4Songerson, SGS Module 14CC0, Public DomainDeep Docks Lava SFXKick Kick Kick CrashKrümel [crumb], 0723CC0, Public DomainDeep Docks Elevator SFXFast Wind GustEmber1765[DeerTears]CC0, Public DomainRoom ArenaShort Loop 4Songerson, SGS Module 14CC0, Public DomainLace ThemeShort Loop 2Songerson, SGS Module 11CC0, Public DomainMask ShardSwing to VictoryKrümel [crumb], 0723CC0, Public Domain
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Elvies
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Not rated

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Last Modified: Jul 30, 2021

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itch.io