Holopoint reviews

Translated by
Microsoft from Deutsch
As I started the game I thought somthing like "Yeaa, it will be like The Lab Longbow! Let's do This!!". Than I put the first arrow on the bow and got disappointed. The Basic element, the bow, didn't feel natural at all. "Longbow" in the Lab was one of my favorites and they managed to bluid a bow that resembels pretty much a real bow. In Holopoint the point on the controller that holds the arrow feels off. I'm not able to shoot it like my real bow or like the bow in "The Lab". it is possible to do some tweaks in the game settings, so it feels a bit better, but it's far from feeling good. Second, the models and animations are really bad. It's just ugly to see a proud Samurai move in a straight line, with strange posture from the balkony to the ground. And as he approaches you, you see that it is not a Samurai, it's some white knight guy wielding a japanese sword. If you don't look to close, the game mechanic is great and it is fun to shoot the boxes and dodge the projectiles. But the essence of a bow and arrow game is the bow. If it's not great, it doesn't matter what you have to do, or what you have to shoot. It could be a great game, but right now, in my eyes, it is not and not worth the money.
Translated by
Microsoft from Deutsch
Unplayable on Oculus Rift! No Idea how People can find the Game good. I wouldn't even recommend this Game if it were in vain! Just everything is horribly bad:-The Menu guide is terrible because not a single Point is explained and you don't know what those Settings are doing. -I can't keep the Bow well, I think that's because the Game is designed for Vive Controllers and hasn't been mapped properly for Oculus Controllers, which makes Aiming and Shooting quite hard. -The Game itself also quickly becomes boring. You shoot at Goals and dodged, it's Basically not more, even if there are 2 different Game Modes. -It is a fast and extremely heavy Game, you have to shoot and then avoid directly, but I am always afraid to stumble over my Cable. So nothing for People with little Space. -But What absolutely coils at me the most is that you have to pull AN Arrow out of your Quiver, with every other Shooter the Bow and Arrow has the Reloading has been better solved. Clearly this is more realistic, but so you grab your Shoulder to go through. You almost consistently make a circular Movement. Which just annoys. Because the Game is so fast, you have to do it accordingly quickly. Feeling 3 times a Second, I have to pull an Arrow out of the Quiver. Verdict: Graphically, it's quite okay. But I prefer to play with my Bow and Arrow, which I have for free in my Oculus Home, which is much more Fun than this One. I've never swapped a Game so quickly.
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