Average Playtime: 1 hour


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Holopoint is pure archery madness. Fight your way through waves of responsive targets, samurai, and highly dangerous ninjas - all while drawing, nocking, and shooting your arrows as quickly as possible.

Holopoint is a skill based game where progression is based on player skill and training rather than unlocks. Like many arcade style games, personal progress and a high score is the goal. There are two game-modes: Original, and Time-Trial.
The original game mode offers sixty waves to progress through. Targets are introduced as groups of waves are completed. This mode quickly becomes difficult and requires an active mindset. Holopoint is designed so that only a few determined archers will reach the last wave.
Time-Trial allows player to define a subset of targets and a play-time, during which points are awarded for targets hit, and taken away when a target hits back. This game mode offers a more casual and controlled experience, and is used by many as a timed workout.


Available for Arcades on SpringboardVR
Release date
Alzan Studios, LLC
Alzan Studios, LLC
Age rating
Not rated

System requirements for PC

  • OS: Windows 10
  • Memory: 8 GB RAM
  • Graphics: GTX 970
  • OS: Windows 10
  • Memory: 16 GB RAM
  • Graphics: GTX 980
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Last Modified: Aug 28, 2019

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1 edit
MOST EXHAUSTING VR GAME! | Holopoint (HTC Vive Virtual Reality)
May 6, 2016
VR Samurai Archer - Holopoint
Apr 22, 2016
UN ARCHER QUI A LE FEU! - HoloPoint [HTC Vive]
Apr 23, 2016
Holopoint for HTC Vive is way too much fun!
Apr 7, 2016
Jason Evangelho
Virtual Reality Workout - 197BPM Heartrate! Holopoint vs Hover Junkers vs Space Pirate Trainer!
Apr 27, 2016
Holopoint is unbelievably amazing!!!
Apr 13, 2016
View all videos
6,587 items
From Thin Air
Fire ten thousand arrows
Glad Its Not Real
Die twenty times in one playing
Can't Touch This
Progress ten waves without losing any health
Quick Draw
Fire a flaming arrow
view all achievements
14 items
Holopoint - Rank #9 Run
Highlight: SavageVR : Holopoint, lets get our workout on!
LobosJr destroys the high score at 8Bit Salute
View all streams
26 items

Holopoint reviews and comments

Translated by
Microsoft from Deutsch
As I started the game I thought somthing like "Yeaa, it will be like The Lab Longbow! Let's do This!!". Than I put the first arrow on the bow and got disappointed. The Basic element, the bow, didn't feel natural at all. "Longbow" in the Lab was one of my favorites and they managed to bluid a bow that resembels pretty much a real bow. In Holopoint the point on the controller that holds the arrow feels off. I'm not able to shoot it like my real bow or like the bow in "The Lab". it is possible to do some tweaks in the game settings, so it feels a bit better, but it's far from feeling good. Second, the models and animations are really bad. It's just ugly to see a proud Samurai move in a straight line, with strange posture from the balkony to the ground. And as he approaches you, you see that it is not a Samurai, it's some white knight guy wielding a japanese sword. If you don't look to close, the game mechanic is great and it is fun to shoot the boxes and dodge the projectiles. But the essence of a bow and arrow game is the bow. If it's not great, it doesn't matter what you have to do, or what you have to shoot. It could be a great game, but right now, in my eyes, it is not and not worth the money.
Translated by
Microsoft from Deutsch
Unplayable on Oculus Rift! No Idea how People can find the Game good. I wouldn't even recommend this Game if it were in vain! Just everything is horribly bad:-The Menu guide is terrible because not a single Point is explained and you don't know what those Settings are doing. -I can't keep the Bow well, I think that's because the Game is designed for Vive Controllers and hasn't been mapped properly for Oculus Controllers, which makes Aiming and Shooting quite hard. -The Game itself also quickly becomes boring. You shoot at Goals and dodged, it's Basically not more, even if there are 2 different Game Modes. -It is a fast and extremely heavy Game, you have to shoot and then avoid directly, but I am always afraid to stumble over my Cable. So nothing for People with little Space. -But What absolutely coils at me the most is that you have to pull AN Arrow out of your Quiver, with every other Shooter the Bow and Arrow has the Reloading has been better solved. Clearly this is more realistic, but so you grab your Shoulder to go through. You almost consistently make a circular Movement. Which just annoys. Because the Game is so fast, you have to do it accordingly quickly. Feeling 3 times a Second, I have to pull an Arrow out of the Quiver. Verdict: Graphically, it's quite okay. But I prefer to play with my Bow and Arrow, which I have for free in my Oculus Home, which is much more Fun than this One. I've never swapped a Game so quickly.
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