Horn reviews

Translated by
Microsoft from Deutsch
In my Opinion, one of the best and most extensive Games in The Appstore. I can't understand these Reviews saying that the Game is bad because it's constantly crashing. You should check beforehand which Devices are supported at all and whether you have enough Storage at all (with me it takes 2.1 GB). After All, the Game includes several freely walkable Worlds, which is not entirely without. Highly recommended, plays well and best on the iPad. iPhone and iPod touch under the 5th Generation will certainly not support this, so read better than complain.
Translated by
Microsoft from Italian
I do not understand why give 1 star to a game done so well... Interesting Story, certainly not to tear the hair, but still enjoyable. Getting Around is a little tricky and maybe they could add a simple on-screen controller as an alternative, but it looks good to me too! The commands during the fights to me look great! Nothing to do with infinity blade and they are d ' agree, but very enjoyable anyway. It Has a lot of problems I admit, but overall it is very very nice and I'm having a great time! Most likely going forward without the purchases in the app will be difficult to continue, but Vabè now a little ' all the games work like that, so there is little to say. Good game! Good Developers!
Translated by
Microsoft from Deutsch
It is probably due to the Boom in In-app purchases that more and more games are actually no longer real Games, but worse implemented, slowly in front of gloomy Clones of a successful template. Here is mainly coped with Zelda and a graphically impressive iOS swordfight title. But unlike the Originals, neither the Story is particularly appealing, the Tasks motivating, nor the Graphics particularly handsome. What awaits you is an abundantly nerve-killing Brush and Get-cap to balance along a Narrow Ledge over a Waterfall, for Example. However, This is not a Game Of skill with a real Challenge, but merely a Performance of Instructions on the Screen. At no Point does the Sense of the sense from which the Player should complete these Tasks become apparent. There are no Rewards, because the Story is so thin that any Interest in progressing them wanes. Playing Far enough that the IAP would come to Fruition, I didn't – I just lacked motivation for that. It's really true: "You get what you pay for." And that's in this Case: Nothing.
Horn really surprised me and made me realize the potential of mobile gaming. Somehow, Phosphor Games managed to make something that looked and felt like a 3D Zelda game that I could play on an iPod Touch. The game has a nice light-hearted fantasy story, fun exploration, and Infinity Blade-esque combat. The biggest drawbacks are that it can get quite repetitive (many similar levels and slow progression) and that you can't save in the middle of a level, meaning that you need to block off ~30 minutes at a time to play, which is somewhat counter-intuitive for mobile gaming. Overall, one of the better premium mobile games I've played.