Horror in the Asylum reviews

Translated by
Microsoft from Russian
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][ ][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][ ][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][ ][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][ ][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][ ][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][ ][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][ ][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
Read more...
Translated by
Microsoft from Deutsch
"Horror in the Asylum" is a First-Person indie horror Game. We awaken in a Patient Room of a Madhouse. The Mood is strangely depressed. We find a Note With a Message. The Door of our Room is locked. Netlessly, there are Dietriche all over the Room, with which we open the Door in old "Thief" Fashion without any major Problems. And schwupps turns black in front of Our eyes and we find ourselves in another Corner of the Madhouse. Psychological Justifications all well and good, but the Succession Of Key searches, silly Puzzles, Counter desks and Opponents such as Skeletons that suddenly appear is so arbitrary that one would have to be a Prophet in order to even guess the next Section. Can. And that's going to be a Problem especially with the Opponents who come unexpectedly and are immediately deadly. Because the Game has no Memory Points. So you can start all over again every time. And that becomes extremely repetetive. And all this just so that the Game can conceal that the Content could be created under a Quarter of An hour if an unexpected Opponent did not reset every time. Graphically, the Unity edit is unspectacular, but quite fine. The Sounds are also at medium indie levels. The game design is only so big that the Fun passes quickly. Add to That a damn hairy control that clearly wants us to play with a Controller, because it constantly reminds us of it. But That doesn't make it any better. And Keybinding with Keyboard and Mouse can be described as unfortunate at best. There is, of course, no provision for Retinding. Rating: 3/10 Atmosphere 383 Story 5/10 Graphic 5/10 Sound 3/10 Game Mechanics 2/10 Balancing 3/10 Game Pass Conclusion: Pretty erroneous, the sheer horror. 3/10 Overall Rating
Read more...