Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Hydraulic Empire refers to the simple Gameplay principle for Defending and Repelling enemy Waves. For one thing, we have several Types of Turmares and the Player's Abilities at our disposal. The Latter, however, has less to deal with the Task of giving out damage, it merely serves as a Building tool for the towers or uses its Capabilities, such as Makeshift bombs or a Precision Shot, but the Core Element is the Towers, of which it is clear. Variations there; Gatling Guns, Flamethrowers, Acid Pits, Flak guns and some more.
Skills need Mana, which is gradually regenerating. To build Or upgrade towers, you'll get Scrap from any defeated Enemy.
At the Beginning of the 21 Levels, we usually have a rather large Playing field at our Feet, which is divided into Hexagons. Opponents who also appear in all Variations have the Goal of reaching a Red Field, it has been reached a total of 10 Times, you lose. If you Manage to defeat all Enemies from it, you win. The Sticking Point in this Mechanic Is the later waypoints that your Enemies must run out of first before heading to the last Field. At the Latest here the fun Strategy system unfolds, or much more the Puzzle. It is Important to stretch the Path quickly very long, because many Enemy Types are fast ... And numerous. Unfortunately, it is not further expanded and towards the End the Mechanics simply repeat themselves too often.
And this is exactly where my Praise for Hydraulic Empire ends, where it was still very fun at the Beginning ...
Little work has been done on Balancing, some Levels are difficult to do, others on Simply hard to create. Mann starts tinkering With the Upgrade System, which improves Towers and general Status Effects but offers little Space to Expand. Because to actually notice a Change, you have to specialize in one or two Turmartes. What does 1% more Damage from 5? Or 5% of 10? Freedom is lost and Frustration begins to grow. If you absolutely want to put a Challenge on the Player ... There are Levels of difficulty For that, but please don't put a massive Stone wall in my Way just because I want to play through your Game. Had the System been improved, or taken out altogether, and the Rest of the Game would then have been adapted to that ... I would have enjoyed mingling through on higher Trouble, but not like that!
And then there are the technical Difficulties. About frequent Image Drops among too many Opponents on screen, high Scores that don't work for many, quality low sound design (or – Execution), Crashes, Difficulty finishing the Game or the Trifle of me playing the Game on my PC With Win 10 can't even start.
The Graphics quality of a Mobile game can be disputed.
Before I sat down at that Review, I'd watched a few more Reviews of other Players. And positive were mainly those who appeared at Early Access times ...
Now that this E. Access Story is constantly being exploited to make Coal prematurely and then can't meet expectations, nothing New is now ...
But that Development Teams always manage to pull People off, I find in places just shit.
Allegedly, work is still under way on the Game today, but I wonder, in terms of quality, why you left the Status of Early Access in the first place.
Conclusion Important: This Review was written by Sending a Game for Review purposes.
Price/performance ratio: Sufficient-> The Game is entertaining for a While, but I would not recommend paying the Full Price for it. I estimate the Value at about £550, underneath it should be worth a Look.
Rating: Below Average-> Actually entertaining Title, but suffers from technical, and balancing Problems Appendix If you find this Review helpful, please visit the German _ Gamer _ Community and follow our Curator for more.
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