Hydrophobia: Prophecy reviews

Translated by
Microsoft from Deutsch
Story: Half-interesting but an absolutely ver ♥ ♥ ♥ ♥ ♥ tes end! Graphic: Quite ok. Water looks chic from Sound: Approduum to bad Control: Just playing with Gamepad gscheid! Gameplay: Something guarded, slightly More clenched, some puzzles solve ... Not innovative but also not boring Conclusion: Buy In the Sale!
Translated by
Microsoft from Deutsch
Control is relatively undemanding and very inaccurate. In Addition, the Many Bugs present you die for unfathomable Reasons just like that. Then there is no Subtitle presence And the Introduction and Language Error at the highest Level. Just bad ... Can't continue playing the Game because I don't want to continue doing something like that to myself and I loathe such a rubbish a lot.
Translated by
Microsoft from Deutsch
"Hydrophobia Prophecy" is a linear Third-Person Shooter with Jump and puzzle elements. We are on the "Queen of the world," a city-sized Ship that, in this Vision of the future, crosses the World's Oceans like an Ark as the World sinks into Chaos through Climate change and the Pursuit of Profit. And this Chaos is now breaking into the healing World and with it also the Water ... Game Mechanically, most is reasonably solid, though not always fluid. You get the Impression that the Game wants to be too much at once. Cover Shooter, Exploration Game with Hangel Passages and Diving Insoles. In the Implementation, nothing really becomes terrible, but nothing really convincing. But the Most Outstanding thing is without Question the Water Effect, which looks impressively beautiful for a 2011 game. In Contrast to the Rest of the Graph, which is rather subpar generic. The biggest Problem: The Protagonist Mutates into a quenching Tone through the (English) Synchronization in a very short Time. Rarely has the Character been so unsympathetic, which diminishes the Urge to survive Game Situations. Unfortunately, this Also rendes the actually ambitious Story irrelevant. No Figure is worthy of memory, no Situation even begin to be interesting. Against The End of the game, which you reach in about three Hours, one wonders what the Whole thing should actually be now? The increasingly crude Story dissipates and dissolves in the Floodwaters. The fact That one gets a really meaningful Ability only just before the End does not exactly speak for good Pacing In Game design. Everything seems unfinished, lifeless, barely thought through. The Ending comes as a surprise, though not unlonged. A Game that leaves the Impression that a game should somehow be built around an outstanding water engine at the time. The Result is a frighteningly weak and unfinished Genre mix. Rating: 4/10 Atmosphere 7/10 Graphics 4/10 Sound 4/10 game mechanics 3/10 Balancing 3/10 Game depth 4/10 game pass conclusion: Good water effect engine paired with inconsequential Gameplay and wine-annoying Protagonist. 4/10 Overall Rating
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