Hyper Drone
About
Hyper Drone
Hyper Drone was made for the Triple Trijam in 2020. An expansion of the classic asteroids game, Hyper Drone throws different types of asteroids, ship upgrades, and chain reaction asteroid explosions into the mix.
ControlsMove: arrow keys or WASD
Shoot: space
Software Used:- Unity
- Inkscape
- GIMP
- Build 1 - 3:10:00
- Build 2 - 3:07:00
- Build 3 - 2:54:00
- How Games Use Feedback Loops
- Object Pooling
- Flow Theory in Game Design
- Music Source
- Asteroids can bump into one another and break resulting in chaotic action.
- The player can collect resources to upgrade their ship creating a positive feedback loop where by each successful run they become more powerful.
- As the player is more successful in reaching to goal more and stronger asteroids begin to spawn and increase the difficulty.
- Failing closer to the goal is a more drastic setback then failing far from it.
- The cost of upgrades rises exponentially. This way, The more powerful your ship has become the more difficulty it becomes to gain more power.
- Asteroids are able to hit each other.
- There are a few different types of asteroids
- Upgrades
- A goal to reach
- Art
- Edit the Theme of your itch.io game page and give it a custom color palette, background, and banner using assets from your game! Make sure to include some content on the game page itself too, like instructions for controls, explanation of themes and diversifiers, how much time was taken, which engine was used, links to any external assets that were used, anyone who worked on the game, etc.!
- Design
- Make a game that uses randomness!
- Randomness is at core of Hyper Drone's asteroid spawning system. Asteroids are spawned in random locations within a certain region around the player with random but slightly biased velocities that make them appear on screen more often.
- Make a game that uses randomness!
- Meta
- Make a game in a genre you've never made a game in before!
- New genre: Multi-directional shooter
- Make a game with a main menu! In a game jam! WOW!!
- It's not much but it's there.
- Make a game in a genre you've never made a game in before!