HyperRogue reviews

Translated by
Microsoft from Spain
The game is well taken care of and its approach is good, you could say that excellent, and to top it is original. I emphasize the tactic that we must come out as its great virtue. This tactic is based on a forecast of up to 5 or more future shifts, as the enemies that will attack us have some super predictable movements. Practically The only thing we can do is move to a square adyascente, wait or attack an enemy with our sword that we have next, and die of an attack, just like us. Our mission then is that no enemy will be able to attack Us in their turn. We can Only do one action per turn. The game is made up of several worlds, I think about ten different, and in each one the enemies or the challenges will be different. Here, another grace of the game, is, that the intensity of the enemies that we get is determined by the number of treasures we have found and collected, reaching the maximum intensity with 50 treasures collected, uphill thing, in which sooner or later and soon He'll end up clapping. This intensity of the enemies is characteristic of each world, so when we collect about 20 or 30 treasures in a world we will have to escape from it to enter another. Our mission is simpler than it seems: collect 100 treasures of the worlds and kill 100 enemies to unlock the last worlds, and in a particular world find an orb and do something with it that I still do not know. We always Started in the same world with two other unlocked, to the 30 treasures collected unlocked another three, to the 60 treasures other three, and to the 100 treasures and 100 enemies killed (I think) two others last. Although This mission is relatively simple, the distance between them and the randomness of autogenerate in areas where it does not reach the view will always have to conform to a particular tactic in the 5 or more future shifts confident enough in the luck To find other worlds or treasures. Some orbs in the form of spells and own of each world will give more depth without losing anything in their balance. The achievements manage to give that sense of competitiveness necessary in the video games, being the funniest to get 50 treasures in the worlds, difficult thing. The game can be made backwards when seen in the pictures, and I do not guarantee at all the fun, but I see very tested and balanced, unlike many lousy jobs in this factor. I recommend It mainly for that predictability of several shifts, which translates into a brief numerical creativity in the face of the player. This creativity will be costly and fluid, come even foresee a desenlaze of several shifts every five seconds. However, to achieve the most appropriate tactic and foresee the most appropriate desenlaze, we must think more calmly, taking as long as it takes. This is the key to surviving. Although today I have risen a little giddy, which I think is due to be a long time in this hyperbolic plane
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