HyperRogue
About
You are a lone adventurer in a strange, non-Euclidean world. Gather as much treasure as you can before the nasty monsters get you. Explore about 50 different lands, each with its own unique treasures, enemies, and terrain obstacles. Your quest is to find the legendary treasure, the Orbs of Yendor. Collect one of them to win! Or just ignore your quest and collect smaller treasures.
The twist is the unique, unusual geometry of the world: it is one of just few games which takes place on the hyperbolic plane. Witness a grid composed of hexagons and heptagons, straight lines which seem to be parallel, but then they diverge and never cross, triangles whose angles add up to less than 180 degrees, how extremely unlikely is it to reach the same place twice due to practically infinite size of the world (centillions of locations in just 700 steps from the starting point), and how the world seems to be rotated when you do return. All this matters for the gameplay. The game is inspired by the roguelike genre (although in a very minimalist way), works of M. C. Escher, and by puzzle games such as Deadly Rooms of Death.
HyperRogue can be played for free from its website. The Steam version adds online achievements, online leaderboards, trading cards, and convenience. Also, as the game is constantly updated, the Steam version includes the newest features, such as new lands with new mechanics, or new game modes -- see Gallery for the current differences.
The twist is the unique, unusual geometry of the world: it is one of just few games which takes place on the hyperbolic plane. Witness a grid composed of hexagons and heptagons, straight lines which seem to be parallel, but then they diverge and never cross, triangles whose angles add up to less than 180 degrees, how extremely unlikely is it to reach the same place twice due to practically infinite size of the world (centillions of locations in just 700 steps from the starting point), and how the world seems to be rotated when you do return. All this matters for the gameplay. The game is inspired by the roguelike genre (although in a very minimalist way), works of M. C. Escher, and by puzzle games such as Deadly Rooms of Death.
HyperRogue can be played for free from its website. The Steam version adds online achievements, online leaderboards, trading cards, and convenience. Also, as the game is constantly updated, the Steam version includes the newest features, such as new lands with new mechanics, or new game modes -- see Gallery for the current differences.
System requirements for iOS
iPad 2 Wifi, iPad 2 3G, iPhone 4S, iPad Third Gen, iPad Third Gen 4G, iPhone 5, iPod Touch Fifth Gen, iPad Fourth Gen, iPad Fourth Gen 4G, iPad Mini, iPad Mini 4G, iPhone 5c, iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2, iPad 7 1, iPad 7 2, iPad 7 3, iPad 7 4, iPhone 8, iPhone 8 Plus, iPhone X, iPad 7 5, iPad 7 6, iPhone X S, iPhone X S Max, iPhone X R, iPad 8 1 2, iPad 8 3 4, iPad 8 5 6, iPad 8 7 8, Watch 4, iPad Mini 5, iPad Mini 5 Cellular, iPad Air 3, iPad Air 3 Cellular, iPod Touch Seventh Gen, iPhone 1 1, iPhone 1 1 Pro, Watch 5, iPad Seventh Gen, iPad Seventh Gen Cellular, iPhone 1 1 Pro Max
System requirements for PC
Minimum:
- OS: Windows XP
- Processor: 0.5 GHz
- Memory: 512 MB RAM
- Storage: 60 MB available space
Recommended:
- OS: Windows XP
- Processor: 1.5 GHz
- Memory: 1024 MB RAM
- Storage: 60 MB available space
System requirements for Linux
Minimum:
- OS: any
- Processor: 0.5 GHz
- Memory: 512 MB RAM
- Storage: 60 MB available space
Recommended:
- OS: any
- Processor: 1.5 GHz
- Memory: 1024 MB RAM
- Storage: 60 MB available space
System requirements for Android
4.3 and up
System requirements for macOS
Minimum:
- OS: OSX 10.7 64-bit
- Processor: 1.5 GHz
- Memory: 512 MB RAM
- Storage: 80 MB available space
Recommended:
- OS: OSX 10.7 64-bit
- Processor: 1.5 GHz
- Memory: 1024 MB RAM
- Storage: 80 MB available space
HyperRogue reviews and comments
Translated by
Microsoft from Spain
Microsoft from Spain
The game is well taken care of and its approach is good, you could say that excellent, and to top it is original.
I emphasize the tactic that we must come out as its great virtue. This tactic is based on a forecast of up to 5 or more future shifts, as the enemies that will attack us have some super predictable movements.
Practically The only thing we can do is move to a square adyascente, wait or attack an enemy with our sword that we have next, and die of an attack, just like us. Our mission then is that no enemy will be able to attack Us in their turn. We can Only do one action per turn.
The game is made up of several worlds, I think about ten different, and in each one the enemies or the challenges will be different. Here, another grace of the game, is, that the intensity of the enemies that we get is determined by the number of treasures we have found and collected, reaching the maximum intensity with 50 treasures collected, uphill thing, in which sooner or later and soon He'll end up clapping. This intensity of the enemies is characteristic of each world, so when we collect about 20 or 30 treasures in a world we will have to escape from it to enter another.
Our mission is simpler than it seems: collect 100 treasures of the worlds and kill 100 enemies to unlock the last worlds, and in a particular world find an orb and do something with it that I still do not know.
We always Started in the same world with two other unlocked, to the 30 treasures collected unlocked another three, to the 60 treasures other three, and to the 100 treasures and 100 enemies killed (I think) two others last.
Although This mission is relatively simple, the distance between them and the randomness of autogenerate in areas where it does not reach the view will always have to conform to a particular tactic in the 5 or more future shifts confident enough in the luck To find other worlds or treasures. Some orbs in the form of spells and own of each world will give more depth without losing anything in their balance.
The achievements manage to give that sense of competitiveness necessary in the video games, being the funniest to get 50 treasures in the worlds, difficult thing.
The game can be made backwards when seen in the pictures, and I do not guarantee at all the fun, but I see very tested and balanced, unlike many lousy jobs in this factor.
I recommend It mainly for that predictability of several shifts, which translates into a brief numerical creativity in the face of the player. This creativity will be costly and fluid, come even foresee a desenlaze of several shifts every five seconds. However, to achieve the most appropriate tactic and foresee the most appropriate desenlaze, we must think more calmly, taking as long as it takes. This is the key to surviving. Although today I have risen a little giddy, which I think is due to be a long time in this hyperbolic plane