Hyposphere reviews

Translated by
Microsoft from Deutsch
The Game is medium sumptuous. It's a Skill Game where a Bullet has to be put through a Parkour without the Falling down or taking Any damage. http://steamcommunity.com/sharedfiles/filedetails/?id=1322387735 That's it, actually. There are reportedly 100 Levels, of which I played about 15. The Challenge of the Levels (until then) was to properly control the Ball, which, like a Metal Ball on a Glass Surface, has virtually no Grip on the Surface. The hardest thing is the Jumps. The Ball needs a bit of a go to know which way the Jump should go. If the Pace, Direction and exact Jump time are not correct, the Jump often goes next to it, because the Ball can no longer be corrected in the Air. If the Jump is to be made sideways to the Camera, you can also not see correctly whether it is rolling in the right Direction. Sometimes you jump too far, too short, too far left or right, but come over with too much Pace, etc. The Ball hurts around (no Grip) and is not easy to control after a Jump. Overall, then, a Task for emotionally layered Players. On the Parkours there are Objects to Collect. For most, you have to take a Detour, but what should you for? At least at the great Risk of dying in the process. The Things are only there to be transformed at the End Of The level into "Life," which you may have just lost ... If all "life" Is used up, the Game goes on, because you get a Life given anew again and again. Stud only that you have to look at the approximately 10-second Game-over screen for this. So The Game offers little more than the 100 Target Flags you have to reach, which has only accumulated frustration with me at some point, given the many Jumps to Nowhere. Try-Jumped next to it-attempt-hm-yes-but jumped next to it-attempt-rolled away-... I'm not such a good Skill Player. http://steamcommunity.com/sharedfiles/filedetails/?id=1322388041 The Graphics are bombastic, because there is also an Unreal 4 Engine running in the Background. Ostensibly, the Game is similarly hardware-hungry to the major AAA titles. For the Options, you can set up to 4K or so as Resolution. However, it's a bit of a bit of a bit of a bit of a bit of a bit of a I first had to set to a modest 1024 768 to get rid of the Screen Flicker, then it worked on HD. The Levels look futuristic and beautiful. Thematically diverse from Space to Egypt to abstract. But the strangest seems the arg simple Gameplay. The Music goes, but hasn't been anything special to me. Controller Is, of course, Recommended for the Control. But It doesn't work in the Menu, so you have to reach for the Mouse from time to time. There are some Achievements for which you have to go through the Game thoroughly. Pro & Contra: + Challenging Skill game + Nauseous Graphics-Repetitive And monotonous gameplay-Difficult ball control-frustration factor by constant Screen death (if you're not a Master of The Subject) Standings: 4/10 The Game got me quickly. There is little more than the Ball, the Platforms and the Nothingness.
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