Translated by
Microsoft from Russian
Microsoft from Russian
iBomber Defense Pacific-is a Tower defence made in vintage style, which successfully migrated from Android to the PC platform.
Hence all the ensuing consequences: a 30-fps, corresponding graphic design and casual gameplay.
The Game is not particularly distinguished among its TD-shnyh competitors. In fact, the passage of the Indushka moderately tedious and especially not addictive. Will Go fans TD and then the discount.
6 out of 10.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
I haven't played a lot of Tower Defense Games yet and I can hardly judge the Main Criticism of the negative Reviews, which is that this Game offers too little New and Innovative in the Genre.
For me, it is ideally suited as a "game for Intermediate space," because:-nice Representation and Appealing setting-matching sound-many Levels, Upgrades and difficulty levels without being cluttered or confusing-intuitive, simple control I can only Recommend!
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Microsoft from Spain
Microsoft from Spain
I gave it to IndieGala and thought it was an indie game more.. But surprise fence! It's very addictive! I'd say too much. The basic mechanics is equip your turrets, your weapons that the Indians are coming!.. Say... The enemy! It is easy to understand if you do not know English so it is not going to cost much play, it would be great to be translated, and more brilliant would be a multiplayer where you can send ships and tanks to see if your friend holds, that would be amazing!
-My note is 7/10, [Good but with a translation and a multi, (local screo that is much to ask) would have still spectacular] * Remember that my note is personal and you may have a different and is respected, Sean Feliches "
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Microsoft from Norsk
Microsoft from Norsk
I loved the first one, so tried the sequel, this one. The additional functions and towers are fun, but there are some things that are clearly not been fully thought-through.
1. The dig in option is a bit boring, because you can actually move the tower in any direction you want. This allows for a quite boring type of play, pausing all the time to change the angle of the tower So effectively you can dig in all the towers, it just gets really boring to move them around all the time. Maybe they should be stuck in one position once digged in? I like the idea but clearly it feels a bit like playing a beta version.
2. The elite difficulty is too easy. I finished the game in a couple days, whereas in the first one the elite was much more thought-through and there wasnt much margin. Here you can win elite with a huge huge margin, even first time through. I was quite disappointed, I went through the content in so short time, and the bonus rounds are extremely easy too, almost boring to finish.
Its a bit sad because the new towers and functions are actually quite fun. I hope the next ones will be better