Average Playtime: 1 hour

iBomber Defense Pacific

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iBomber Defense Pacific is the sequel to the original iBomber Defense. It is the second part in this tower defense series designed for mobile devices.


The game is set during the World War II. Unlike the original game, the sequel shifts its attention to the Pacific Theatre. The goal of the player is to defend his or her towers from the enemy units that attack from the air, land, and water, sometimes simultaneously.


The game uses all traditional tower defense mechanics with only slight additions. Like in the previous iBomber game, the player controls his or her units in real time, using the top-down view. Most towers serve as AAAs and gun turrets that fire on the incoming aircraft and armored vehicles. There's also a Bomb tower that generates bombs which the player can drop at the enemies. The player can build new towers and units and repair them as well as to manipulate his or her towers to adjust their defenses to current needs. For example, the game introduces the Dig In option that allows the player to increase the tower's safety at the expense of its firepower.


Each level features a new map as well as a primary and a secondary objective. The secondary objectives provide variety to the missions, as some of them require offense rather than defense. For example, the player can be tasked to disrupt the enemy supply. Completing objectives earns the player the Victory Points that allow him or her to level up and obtain additional perks.

Release date
Cobra Mobile
Cobra Mobile Limited
Cobra Mobile, Cobra Mobile Limited
Age rating
10+ Everyone 10+

System requirements for PC

  • OS:Windows XP
  • Processor:1.5GhZ
  • Memory:512 MB RAM
  • Graphics:OpenGL compatible. ATI, NVIDIA or Intel HD. Older Intel graphics cards may have slowdown issues.
  • DirectX®:8.0
  • Hard Drive:150 MB HD space
  • Sound:Windows or mac
  • OS:Windows Vista or 7
  • Processor:2.0
  • Memory:1024 MB RAM
  • Graphics:OpenGL Compatible. ATI, NVIDIA or Intel HD. Older Intel graphics cards may have slowdown issues.
  • DirectX®:9.0
  • Hard Drive:150 MB HD space

System requirements for macOS

  • OS:OSX 10.6
  • Processor:1.5Ghz
  • Memory:512 MB RAM
  • Graphics:OpenGL
  • Hard Drive:150 MB HD space
  • Sound:Windows or Mac compatible
  • OS:OSX 10.6
  • Processor:2.0
  • Memory:1024 MB RAM
  • Graphics:OpenGL
  • Hard Drive:150 MB HD space
  • Sound:Windows or Mac compatible

System requirements for iOS

iPad 2 Wifi, iPad 2 3G, iPhone 4S, iPad Third Gen, iPad Third Gen 4G, iPhone 5, iPod Touch Fifth Gen, iPad Fourth Gen, iPad Fourth Gen 4G, iPad Mini, iPad Mini 4G, iPhone 5c, iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2, iPad 7 1, iPad 7 2, iPad 7 3, iPad 7 4, iPhone 8, iPhone 8 Plus, iPhone X, iPad 7 5, iPad 7 6, iPhone X S, iPhone X S Max, iPhone X R, iPad 8 1 2, iPad 8 3 4, iPad 8 5 6, iPad 8 7 8, iPad Mini 5, iPad Mini 5 Cellular, iPad Air 3, iPad Air 3 Cellular, iPod Touch Seventh Gen
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Last Modified: Oct 22, 2019

Where to buy

App Store

Top contributors


1 edit
iBomber Defense Pacific iPhone Gameplay Review - AppSpy.com
Mar 5, 2012
Pocket Gamer
iBomber Defense Pacific PC Gameplay HD 1440p
May 31, 2013
Jimmy Dali
iBomber Defense Pacific (Official Trailer)
Mar 1, 2012
iBomber Defense Pacific - Trailer - iOS
Mar 1, 2012
Playscope Mo...
Обзор iBomber Defense Pacific
May 2, 2012
Manila - M22 iBomber Defense Pacific - Veteran Full House Walkthrough
Oct 30, 2012
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iBomber Defense Pacific reviews and comments

Translated by
Microsoft from Russian
iBomber Defense Pacific-is a Tower defence made in vintage style, which successfully migrated from Android to the PC platform. Hence all the ensuing consequences: a 30-fps, corresponding graphic design and casual gameplay. The Game is not particularly distinguished among its TD-shnyh competitors. In fact, the passage of the Indushka moderately tedious and especially not addictive. Will Go fans TD and then the discount. 6 out of 10.
Translated by
Microsoft from Deutsch
I haven't played a lot of Tower Defense Games yet and I can hardly judge the Main Criticism of the negative Reviews, which is that this Game offers too little New and Innovative in the Genre. For me, it is ideally suited as a "game for Intermediate space," because:-nice Representation and Appealing setting-matching sound-many Levels, Upgrades and difficulty levels without being cluttered or confusing-intuitive, simple control I can only Recommend!
Translated by
Microsoft from Spain
I gave it to IndieGala and thought it was an indie game more.. But surprise fence! It's very addictive! I'd say too much. The basic mechanics is equip your turrets, your weapons that the Indians are coming!.. Say... The enemy! It is easy to understand if you do not know English so it is not going to cost much play, it would be great to be translated, and more brilliant would be a multiplayer where you can send ships and tanks to see if your friend holds, that would be amazing! -My note is 7/10, [Good but with a translation and a multi, (local screo that is much to ask) would have still spectacular] * Remember that my note is personal and you may have a different and is respected, Sean Feliches "
Translated by
Microsoft from Norsk
I loved the first one, so tried the sequel, this one. The additional functions and towers are fun, but there are some things that are clearly not been fully thought-through. 1. The dig in option is a bit boring, because you can actually move the tower in any direction you want. This allows for a quite boring type of play, pausing all the time to change the angle of the tower So effectively you can dig in all the towers, it just gets really boring to move them around all the time. Maybe they should be stuck in one position once digged in? I like the idea but clearly it feels a bit like playing a beta version. 2. The elite difficulty is too easy. I finished the game in a couple days, whereas in the first one the elite was much more thought-through and there wasnt much margin. Here you can win elite with a huge huge margin, even first time through. I was quite disappointed, I went through the content in so short time, and the bonus rounds are extremely easy too, almost boring to finish. Its a bit sad because the new towers and functions are actually quite fun. I hope the next ones will be better
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