Average Playtime: 4 hours

Immortal Redneck

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About

Immortal Redneck is an FPS set in Egypt with rogue-lite elements. The game mixes old-school first-person shooter action with a rogue-lite mechanics. Frantic gameplay, twitch controls and an arcade-style feel meet randomly generated dungeons, a complete skill tree, permanent death and 9 classes with different traits. The game revolves around a redneck tourist who wakes up mummified in ancient Egypt after an accident. Why is he here? How did he survive the accident? And why the hell is he mummified?! The answer lies within the three danger-filled pyramids of Giza, all protected by an army of monsters and huge bosses. Obviously, your mission is to get inside the pyramids, kill all the enemies and discover what's going on! Old School FPS: frantic gameplay, twitch controls and an arcade-style RogueLite mechanics: randomly generated dungeons, classes, skills, permanent death but with gameplay progression Nine playable classes: all with different skill sets. Players can switch classes between each play through, selecting the one most suitable for their current run Complete skill tree: evolve your character, buying equipment and weapons, upgrading and acquiring new skills Over 50 different weapons: traditional firearms, magical, mythological, futuristic or just plain weird weapons including a Potato Launcher. You name it, this game has it Over 100 scroll modifiers: Each scroll picked up in-game changes your current run, for good (convert your enemies in to chickens) or for bad (reduces your speed of movement) and everything in between! Over 35 enemies: mummies, sarcophagus, flying skulls, humanoid snakes, big fat warriors... All willing to kill you Huge bosses: two in each pyramid with unique gameplay Merchant: Buy equipment and supplies that will be maintained between different games, even when you die Skill Rooms: hone your skills in rooms focused on platforming and avoiding a variety of traps Twitch Quest: special mode for streamers, your community will vote on what happens next
Metacritic rating
69
Release date
Apr 24, 2017
Developer
Crema
,
Crema Games
,
CremaGames S.L
Publisher
Crema, Crema Games
Age rating
13+ Teen
Website
http://www.immortalredneck.com

System requirements for Linux

Minimum:
  • OS: 64-bit OS
  • Processor: Intel i3 2nd-Generation 2.5GHz
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce GTX650 or equivalent with 2GB VRAM
  • Storage: 7 GB available space
Recommended:
  • OS: 64-bit OS
  • Processor: Intel i3 4th-Generation 3.5GHz or better
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX760 or equivalent with 2GB VRAM
  • Storage: 7 GB available space

System requirements for PC

Minimum:
  • OS: Windows 7, Windows 8 or Windows 10 64bit
  • Processor: Intel i3 2nd-Generation 2.5GHz
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce GTX650 or equivalent with 2GB VRAM
  • DirectX: Version 10
  • Storage: 7 GB available space
Recommended:
  • OS: Windows 7, Windows 8 or Windows 10 64bit
  • Processor: Intel i3 4th-Generation 3.5GHz or better
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX760 or equivalent with 2GB VRAM
  • DirectX: Version 10
  • Storage: 7 GB available space

System requirements for macOS

Minimum:
  • OS: Mac OS X 10.8+
  • Processor: Intel Core i5
  • Memory: 2 GB RAM
  • Graphics: NVIDIA or ATi GPU with 2GB VRAM
  • Storage: 7 GB available space
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Last Modified: Sep 17, 2019

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Apr 30, 2017
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Immortal Redneck - Launch Trailer
Apr 25, 2017
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IMMORTAL REDNECK - Please Add Procedural Mummies
Jan 27, 2017
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14,654 items
0.74%
The Gods are nice
0.74%
Insane
0.74%
Sudden death
1.48%
One weapon only
1.48%
That monster had a family
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101 items

Immortal Redneck reviews and comments

Translated by
Microsoft from French
I will shamefully copy Enata, because his idea of putting V and X is super nice, but on the other hand I will add my paw well greasy, made of big words and spelling mistakes, as well as a style of redheads that makes our dear Perceval every f he poses his eyeballs too refined for this reality. Here, we were talking about the redside, that's good, it's about this game. Roguelite, seen in the first person, he puts us in the skin of a redneck party to the assault of 3 pyramids filled with enemies. Generated proceally, these pyramids will never be the same at every run, since, as in any good roguelite, you will die at the chain, between each run, you recover gold that serves you to "upgrade your character (more life, more ammunition, more reviews,...). At the end of each pyramid, a boss is waiting for you and so you chain 3 and you finish the game. baby! In theory, not very long, since there are few floors per pyramid. Except that the game is of an abominable difficulty, you dangling enemies, sometimes just under your nose, which brings me to its first flaw: a spawn disgusting: the game does not hesitate to make you appear enemies under your nose or just behind you is well, to be difficult, but to be demanding and just, it's not quite the same thing, big! There, it's unfair and I'm crying, I don't even have time to turn around that I've already lost my life, which is very tricky to recover. Gee, that's a bad kid. And it's not all Coco: for a FPS: one has a feeling of softness that does not stick with what I am entitled to expect from a FPS, even if it is a hybrid between FPS and Roguelite. It's soft, soft and remou, I can also tell you about the halls too big: the halls are immense and do not bring any bonuses once completed, there is no sense of progression, there is nothing to rummage, sometimes an enemy drops a weapon, but it is very very very very rare, they sometimes drop scrolls that serve as modifiers, which can be cool. No level up, no special rooms, at least at the beginning, apart from the trap rooms and chests rooms. The beginning of the game is absolutely monotonous and does not incite to push further, nothing pushes to fouuilller a room. The game probably grows later, but I can't go on, it's too difficult and there's no feeling of a rise in power, it's lame.. The scrolls, which are more are too rare for the solitary players but too frequent for the players in stream: the cat can decide to activate a parchment among 3 and this every 5 minutes, positive or negative too bad that the streamers have an advantage in this point but the scrolls will never save a guy without skill like me, so it's not necessarily an imbalance but, already that all alone, one gets bored in General, here the game makes you understand. Especially since, like all the roguelite of the world; the game makes you start with the most boring class of the game, which is nothing special, apart from an old rotten pistol and a slightly less rotten shotgun. If you want more cool classes, Bah will have to be good, and I guess it's not so complicated for a random lambda to at least unlock the merchant that offers some additional customization options, the problem being that I can't even get to This point in 2 hours of play. I say it often but why not offer personalization options that make the game simpler if the player wants it? You did it with Ziggurat, why not here? And inversemment I always defend the loser because I am one but think of the pros looking for crazy challenges too, right? A roguelite that does not soften in any way its difficulty, which offers a very slow rhythm contrary to what one might believe and which offers only very little to the side once the player has killed all streumons of a room. ✔ ️ a funny and colorful artistic direction, pleasant to watch ✔ ️ a challenge of every moment and this from the beginning, for demanding players. ✔ ️ a lot of weapons ✔ ️ powers that eventually unlock that can be fun, if you hold up to that point. ❌ too big rooms that repeat not bad ❌ very little to discover in the halls (almost nothing in fact but I will not go forward more) ❌ a dusty start that will discourage the worst, no motivation to persevere, no carrot. ❌ Gunplay very soft, unlike appearances ❌ skill tree composed almost only of uninteresting liabilities for me is a refund
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Very fun dynamic rogue-like room-cleaning game.
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