Immortal Redneck reviews

Sorry Can-t play with motion sickness.
Good and bad options.
Good -
FOV changer
Bad -
No mouse Access off
No Bob toggle off
No audio Muffle Trun off
No Vibrant coloring level modifier
...
Conclusion for a game like this is a hell not having option to avoid Motion sicness sadly this one is one of the best Rougelike FPS outthere Godd room puzzleing some times you get lost tho cos rooms looks the same with different exit.

Gameplay OK missing something tho

Melee combat weapons. Sadly 0.

I like the abilty pool.

«Disappointment of the year»
Translated by
Microsoft from French
I will shamefully copy Enata, because his idea of putting V and X is super nice, but on the other hand I will add my paw well greasy, made of big words and spelling mistakes, as well as a style of redheads that makes our dear Perceval every f he poses his eyeballs too refined for this reality. Here, we were talking about the redside, that's good, it's about this game. Roguelite, seen in the first person, he puts us in the skin of a redneck party to the assault of 3 pyramids filled with enemies. Generated proceally, these pyramids will never be the same at every run, since, as in any good roguelite, you will die at the chain, between each run, you recover gold that serves you to "upgrade your character (more life, more ammunition, more reviews,...). At the end of each pyramid, a boss is waiting for you and so you chain 3 and you finish the game. baby! In theory, not very long, since there are few floors per pyramid. Except that the game is of an abominable difficulty, you dangling enemies, sometimes just under your nose, which brings me to its first flaw: a spawn disgusting: the game does not hesitate to make you appear enemies under your nose or just behind you is well, to be difficult, but to be demanding and just, it's not quite the same thing, big! There, it's unfair and I'm crying, I don't even have time to turn around that I've already lost my life, which is very tricky to recover. Gee, that's a bad kid. And it's not all Coco: for a FPS: one has a feeling of softness that does not stick with what I am entitled to expect from a FPS, even if it is a hybrid between FPS and Roguelite. It's soft, soft and remou, I can also tell you about the halls too big: the halls are immense and do not bring any bonuses once completed, there is no sense of progression, there is nothing to rummage, sometimes an enemy drops a weapon, but it is very very very very rare, they sometimes drop scrolls that serve as modifiers, which can be cool. No level up, no special rooms, at least at the beginning, apart from the trap rooms and chests rooms. The beginning of the game is absolutely monotonous and does not incite to push further, nothing pushes to fouuilller a room. The game probably grows later, but I can't go on, it's too difficult and there's no feeling of a rise in power, it's lame.. The scrolls, which are more are too rare for the solitary players but too frequent for the players in stream: the cat can decide to activate a parchment among 3 and this every 5 minutes, positive or negative too bad that the streamers have an advantage in this point but the scrolls will never save a guy without skill like me, so it's not necessarily an imbalance but, already that all alone, one gets bored in General, here the game makes you understand. Especially since, like all the roguelite of the world; the game makes you start with the most boring class of the game, which is nothing special, apart from an old rotten pistol and a slightly less rotten shotgun. If you want more cool classes, Bah will have to be good, and I guess it's not so complicated for a random lambda to at least unlock the merchant that offers some additional customization options, the problem being that I can't even get to This point in 2 hours of play. I say it often but why not offer personalization options that make the game simpler if the player wants it? You did it with Ziggurat, why not here? And inversemment I always defend the loser because I am one but think of the pros looking for crazy challenges too, right? A roguelite that does not soften in any way its difficulty, which offers a very slow rhythm contrary to what one might believe and which offers only very little to the side once the player has killed all streumons of a room. ✔ ️ a funny and colorful artistic direction, pleasant to watch ✔ ️ a challenge of every moment and this from the beginning, for demanding players. ✔ ️ a lot of weapons ✔ ️ powers that eventually unlock that can be fun, if you hold up to that point. ❌ too big rooms that repeat not bad ❌ very little to discover in the halls (almost nothing in fact but I will not go forward more) ❌ a dusty start that will discourage the worst, no motivation to persevere, no carrot. ❌ Gunplay very soft, unlike appearances ❌ skill tree composed almost only of uninteresting liabilities for me is a refund
Read more...
Very fun dynamic rogue-like room-cleaning game.